Re: [tuxracer-devel] Creating new levels (was: (no subject))
Status: Beta
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From: Jasmin P. <jf...@mu...> - 2000-03-29 23:52:56
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On Wed, 29 Mar 2000, Julien Canet wrote: > Hi, > first, the idea to design levels with a 2d program and the course format is > really really great! > i designed a course who works (but not a really good course) and i tried > to make another one in800*48 (and higer ones) more complex and i can't > launch it, here is what i get: > [root@localhost 7]# tuxracer > video memory unprotecting > it seems it is too big or too complex (terrain really complex) because the > same course resized to 600*36 works (but slow): > What are the limitations? Hmm, it's possible that there's a problem in 0.11.* that prevents large courses. That section of the code has undergone major changes for the upcoming 0.12 release (which will be out very soon), and I just did a test on a 80x1024 course that worked fine. > I would like to make a really huge course (one that takes at least 3 > minutes to play) > Have you got advices to do that? The longest course that I've made takes about 1 minute to play. You should be able to make a longer course by simply making the bitmap longer... speed shouldn't suffer too much in version 0.12 since only the "nearby" portions of the course are displayed. Probably a bigger problem is memory consumption, but I think you'd have to make your course very large before that became a problem. It helps (for both speed and memory consumption) to keep the bitmap fairly narrow -- the width of 48 pixels that you mention above is reasonable. > When i save my level in rgb i choose "no compression": may i compress it? Yes, compressed rgb images are supported. > Another good thing (i know i'm boring sometimes) could be to specify in > course.tcl others rgb files to load for others objects (houses, other kind > of trees etc...) and also specify your code for colors (in your new rgb > files you would say that a color represent this object etc...). Yes, I plan to do something very much like that. :-) > And i have an idea (just a suggestion) do you know snobow kids on > Nintendo64? No, I haven't played that. > It looks like tuxracer and also mariokart: if you planned to make courses > vs computers or other players maybe you can do things like in snowbow kids: > at the end of the course you take a (i don't know the word in english) that > takes you to the beginning of the level and the course against others > players continue, (you have a number of laps to complete). I like that idea -- it would provide an easy way to extend the duration of races. Are you teleported to the top of the level, or is there a chairlift or other physical mechanism? (I speak French so you can tell me the French word :-). > By the way, tuxracer and tuxaqfh are my 2 favourites linux game projects!!! Cool! :-) Cheers, Jasmin |