Re: [tuxracer-devel] Creating new levels (was: (no subject))
Status: Beta
Brought to you by:
jfpatry
From: Julien C. <jo...@fr...> - 2000-03-29 21:07:14
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Hi, first, the idea to design levels with a 2d program and the course format is really really great! i designed a course who works (but not a really good course) and i tried to make another one in800*48 (and higer ones) more complex and i can't launch it, here is what i get: [root@localhost 7]# tuxracer video memory unprotecting it seems it is too big or too complex (terrain really complex) because the same course resized to 600*36 works (but slow): What are the limitations? I would like to make a really huge course (one that takes at least 3 minutes to play) Have you got advices to do that? When i save my level in rgb i choose "no compression": may i compress it? Another good thing (i know i'm boring sometimes) could be to specify in course.tcl others rgb files to load for others objects (houses, other kind of trees etc...) and also specify your code for colors (in your new rgb files you would say that a color represent this object etc...). And i have an idea (just a suggestion) do you know snobow kids on Nintendo64? It looks like tuxracer and also mariokart: if you planned to make courses vs computers or other players maybe you can do things like in snowbow kids: at the end of the course you take a (i don't know the word in english) that takes you to the beginning of the level and the course against others players continue, (you have a number of laps to complete). By the way, tuxracer and tuxaqfh are my 2 favourites linux game projects!!! Thanks Julien Jasmin Patry a écrit > On Tue, 28 Mar 2000 jo...@fr... wrote: > > > Hi all! > > tuxracer is really great! > > Hi! Glad you like it! > > > A friend (3d artist) and me would like to know how to make new levels: > > can anyone tell me how to do that or where to get infos? > > We have no ideas how to do that so please explain in details. > > It's actually pretty easy -- you don't need any 3D modelling > experience at all, just a 2D paint program like Gimp. There are some > details in the README distributed in the source package (see "Creating > New Courses"). The elevation for each course is specified using a > greyscale bitmap, the terrain types (snow, ice, rock) are specified > using another bitmap, and the tree positions are specified with (you > guessed it :) yet another bitmap. A good place to start looking would > be the files in <tuxracer-data>/courses/1. > > Ingo Ruhnke has created a couple of really useful Gimp scripts that > make the whole process of creating and editing a level much easier -- > they're on the web page. > > If you have any questions, please let us know. When I get a chance > (or somebody else volunteers to do it :) I want to create a level > creation tutorial on the web page... > > Also, I soon hope to allow course designers to add arbitrary 3D models > to a level, so your 3d artist friend will be able to use his/her > skills. > > Cheers, > Jasmin > > -- > Jasmin Patry Master's Student, Dept. of Computer Science > jf...@cg... http://www.cgl.uwaterloo.ca/~jfpatry/ > > _______________________________________________ > tuxracer-devel mailing list > tux...@li... > http://lists.sourceforge.net/mailman/listinfo/tuxracer-devel |