Re: [tuxracer-devel] glTron music
Status: Beta
Brought to you by:
jfpatry
From: Steve B. <sjb...@ai...> - 2000-03-28 04:22:17
|
Jasmin Patry wrote: > > Just curious. Are you both talking about the latest glTron with SDL? > > I think Andreas just recently starting using SDL. > > Yes, I am. My guess from past posts is that Steve has only tried the > old version that uses libmikmod -- though I'd be very interested to hear > otherwise. Erm - I'm not sure - my son and I played it for a while and then dumped it when the gameplay wore a bit thin. If the SDL version is under a month old then we probably have the pre-SDL version. I presume that since the problem appears to be in MikMod that it would apply just as much to SDL - but since the symptoms don't show up on all CPU speeds, it's kinda touchy. > Steve, do you mind if I quote portions of your messages on this topic to > the SDL/SDL_mixer people? I'd like to hear what they have to see on the > topic. Sure - although I'm sure they are aware of the issues. The bottom line (for me at least) is that you need to have a call into the sound generation/mixing stuff to tell it how much it's allowed to generate ahead of time each time it's called. Only the application can know how long that should be. -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |