Re: [tuxracer-devel] Greetings, and a question.
Status: Beta
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From: Joseph T. <sc...@pc...> - 2000-03-22 05:14:11
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Steve Baker wrote: > I've been using 'Funktracker Gold' (which is freeware for Linux). > It produces true 'MOD' files that PLIB can play. Of course it > may completely suck as a composition tool - I have no idea. It might be a good tool, but writing .MOD music is utterly restrictive. Extremely low sample quality (8000hz, 8-bit) and only four/eight channels or something. Ouch. > MikMod does better and can play LOTS of different mod-like formats, > but it's not that great for interactive applications. Yeah, the MikMod_Update() routine takes for *ever* sometimes. I could never understand that. Question, though: The Adonthell team is writing Adonthell using SDL. The people who wrote SDL integrated MikMod into a seperate add-on lib, SDL_Mixer. It works fine. Not sure what lib you're using for Tux Racer, of course. I wonder if MikMod can be rolled into that library somehow. I. . . *suppose* I could write music in MOD format, but. . . if the music ends up in MOD format, it's better to have no music at all. It's depressingly unimpressive. <g> It'd detract from the game if anything. --JT http://artists.traxinspace.com/scarjt/ |