[tuxracer-devel] More CVS updates
Status: Beta
Brought to you by:
jfpatry
From: Jasmin P. <jf...@mu...> - 2000-03-14 04:49:12
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I did most of the fine-tuning that I mentioned in the last email. Lighting now works. I replaced the view frustum culling algorithm with a more efficient version. Course edges should now look ok. The terrain is now rendered using compiled vertex arrays; since this is how Quake 3 does things I'm hoping that it will speed things up on certain cards/drivers (it makes no noticable difference on my Voodoo3). HOWEVER, when I do "tuxracer -indirect" I get a core dump on glLockArraysEXT(). Can somebody with a card that does indirect rendering (e.g. TNT/TNT2/nVidia) please try this and let me know if they get the same thing? Cheers, Jasmin |