[tuxracer-devel] Update
Status: Beta
Brought to you by:
jfpatry
From: Jasmin P. <jf...@mu...> - 2000-03-10 06:39:19
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I placed a copy of the development plan on the web page. I'll be updating it as I get stuff done and get more ideas (currently I'm getting ideas at a much faster rate than I'm getting them done :-). I've committed some stuff to CVS: - I added some options to the configure script - I reduced the complexity of the Tux model by reducing the resolution of the smaller objects in his body; this should gain you a few FPS - I relaxed some of the ODE parameters to try to get a few more FPS - I added some new parameters to ~/.tuxracer: forward_clip_distance (the distance in meters down the course at which geometry is clipped), backward_clip_distance (the distance in meters up the course at which geometry is clipped), and tree_detail_distance (the distance at which trees are rendered using two polygons instead of one). If tuxracer is slow, try decreasing these values (especially the first two). I decreased the default forward_clip_distance from 100 to 75, and this results in a fairly noticeable FPS boost. Note that this type of clipping is a stop-gap measure until I implement real clipping to the view frustrum. - I worked a bit on level 4. If you encounter any problems with this update, please let me know. Jasmin |