Re: [tuxracer-devel] Level
Status: Beta
Brought to you by:
jfpatry
From: Ingo R. <gr...@gm...> - 2000-03-06 04:22:00
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Jasmin Patry <jf...@mu...> writes: >> http://pingus.seul.org/~grumbel/5.tar.gz > > Wow!! I love it! Thanks. > * It's easy in a few spots to avoid the paths and canyons that you've > created; for example, I find it faster to climb on the large flat > areas above the rest of the track (about halfway down). Sticking trees/rocks > up there would discourage that. Jupp, didn't notice that before. I placed some new trees to stopp that. > The curvy icy bridge thing near the beginning is also easy to > avoid by hitting it dead on and jumping it -- though that's kind > of fun. :-) That wasn't intentional when I created it, but its makes fun and gives the level a lot more speed, I think we leave it that way. > * A few trees are very close to the edge of the course on the right hand > side, and because of a bug in the heightmap interpolation code (I > think), they're suspended in mid air. You might want to move them in > a bit until I get that fixed. Ok, I fix that. > * The paths in the course.tcl file should be relative; the file is > interpreted with the CWD in the course's directory. Yep, correct. I only used that to have the levels in my home dir (symlink to /usr/...), I didn't noticed the ~/.tuxracer file, where I can configure that. > I'd like to include it in tuxracer-data-0.10.1; is that OK? Sure. > I noticed while playing that Tux was really bouncing around in spots. > I decided to tweak the physics code a bit -- in particular, Tux's > damping coefficients, and some of the parameters controlling the ODE > solver. I'm attaching a patch against 0.10.1; can anybody who has time > please try it out and let me know if you like the result? I'll try to have a look at that tomorrow, I need some sleep now. %-) -- ICQ: 59461927 http://pingus.seul.org | Ingo Ruhnke <gr...@gm...> http://home.pages.de/~grumbel/ | ------------------------------------------------------------------------+ |