Re: [tuxracer-devel] Level
Status: Beta
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jfpatry
From: Jasmin P. <jf...@mu...> - 2000-03-03 05:12:44
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On 2 Mar 2000, Ingo Ruhnke wrote: > Ok, my first level is more or less ready. Its still needs some fixing, > but should be enough to have some fun. Its available at: > > http://pingus.seul.org/~grumbel/5.tar.gz Wow!! I love it! A few comments: * It's easy in a few spots to avoid the paths and canyons that you've created; for example, I find it faster to climb on the large flat areas above the rest of the track (about halfway down). Sticking trees/rocks up there would discourage that. The curvy icy bridge thing near the beginning is also easy to avoid by hitting it dead on and jumping it -- though that's kind of fun. :-) * A few trees are very close to the edge of the course on the right hand side, and because of a bug in the heightmap interpolation code (I think), they're suspended in mid air. You might want to move them in a bit until I get that fixed. * The paths in the course.tcl file should be relative; the file is interpreted with the CWD in the course's directory. I'd like to include it in tuxracer-data-0.10.1; is that OK? I noticed while playing that Tux was really bouncing around in spots. I decided to tweak the physics code a bit -- in particular, Tux's damping coefficients, and some of the parameters controlling the ODE solver. I'm attaching a patch against 0.10.1; can anybody who has time please try it out and let me know if you like the result? Thanks, Jasmin |