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|
From: Karl O. H. <ka...@hu...> - 2006-09-11 07:11:32
|
Sundag 10. september 2006 23:13 skreiv Albert Cahalan: > > Note that decimal values must begin with a "#" and be either 3 or > > 6 digits long. =A0If it's three digits, then the low nybbles are > > set to zero. (e.g., "#FFF" becomes "#F0F0F0", which isn't quite > > white.) > > I know that is what X does, but it's horribly broken. > Better: #abc means #aabbcc. I agree. This is the way colours are specified in CSS too. =2D-=20 Karl Ove Hufthammer |
|
From: Bill K. <nb...@so...> - 2006-09-10 22:02:38
|
I've bundled together Tux Paint 0.9.16 as rc1 (from today, 2006.09.10) along with Tux Paint Config 0.0.7 (also rc1) and a Stamps bundle (2006.09.10). ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/source/ Enjoy! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Bill K. <nb...@so...> - 2006-09-10 21:39:32
|
On Sun, Sep 10, 2006 at 05:13:22PM -0400, Albert Cahalan wrote: > On 9/10/06, Bill Kendrick <nb...@so...> wrote: > > Color values are listed as Red, Green and Blue between 0 (or #0 aka #00) > > and 255 (or #FF), and can be followed by a text description. > > > > Note that decimal values must begin with a "#" and be either 3 or 6 digits > > long. If it's three digits, then the low nybbles are set to zero. > > (e.g., "#FFF" becomes "#F0F0F0", which isn't quite white.) > > I know that is what X does, but it's horribly broken. > Better: #abc means #aabbcc. Fine by me. I'd never use the 3-digit ones, since I rarely see them. > Linear float (0 to 1, with decimal point) could be nice. I'll add it to the to-do for now. > There is some support for having more than one row > of colors. The user should be able to specify this. If the > user does not specify it, perhaps Tux Paint should set > the number of rows to make the color patches most square. How is this support activated? (I'd check the code, but I'm starving and think I'm done for the day ;) ) -bill! |
|
From: Albert C. <aca...@gm...> - 2006-09-10 21:27:33
|
On 8/26/06, Bill Kendrick <nb...@so...> wrote:
>
> You may now create a second sound file for stamps, which is currently used
> as descriptive spoken text. The sound is played after any sound effect
> finishes playing. (So for example, you click the 'rooster' stamp and
> it first plays the crowing rooster sound effect, then it will say
> "A rooster.")
>
> These sounds may be localized, as well. In fact, currently the ONLY
> kinds of sounds like this are in Catalan. ("ca" locale.)
>
> The filename simply has "_desc" or "_desc_ll" (where "ll" is the locale)
> at the end of the filename, before the extension, e.g.:
Now THIS is something that belongs in a different package.
In fact, it belongs in multiple language-specific packages.
It's damn big. Tux Paint won't fit on a CD-ROM anymore,
even with good compression.
Mind putting it in a separate CVS tree even? Please???
I really don't want to download all this, even with a nice
cable modem connection. I don't want to store it.
If people use WAV format, Tux Paint might not even fit
on a DVD. If the sounds are all loaded into memory,
from WAV or uncompressed from OGG, a 64-bit machine
will be required.
|
|
From: Albert C. <aca...@gm...> - 2006-09-10 21:19:37
|
On 9/10/06, Bill Kendrick <nb...@so...> wrote: > Color values are listed as Red, Green and Blue between 0 (or #0 aka #00) > and 255 (or #FF), and can be followed by a text description. > > Note that decimal values must begin with a "#" and be either 3 or 6 digits > long. If it's three digits, then the low nybbles are set to zero. > (e.g., "#FFF" becomes "#F0F0F0", which isn't quite white.) I know that is what X does, but it's horribly broken. Better: #abc means #aabbcc. Linear float (0 to 1, with decimal point) could be nice. There is some support for having more than one row of colors. The user should be able to specify this. If the user does not specify it, perhaps Tux Paint should set the number of rows to make the color patches most square. |
|
From: Bill K. <nb...@so...> - 2006-09-10 20:49:52
|
On Mon, Aug 28, 2006 at 02:03:32AM -0700, Micah J. Cowan wrote: > In the meantime, some of the proposed adjustments look (to me) to be > worth making anyhow, as they shouldn't break anything, and have a > greater than zero chance of improving portability; but I leave that to > you guys (and especially Albert Cahalan) to judge. At any rate, though, > I wouldn't let it hold up releases, as a confirmed resolution does not > seem to be just around the corner, unfortunately. Well, now is the chance to get a fix in for 0.9.16. :) RC1 is imminent! -bill! |
|
From: Bill K. <nb...@so...> - 2006-09-10 18:48:37
|
On Mon, Sep 04, 2006 at 04:41:49PM -0700, Chaim Glassman wrote:
> Greetings Mr. Bill Kendrick,
> I want to thank you for creating Tux Paint. My kids really enjoy your software. I was wondering if you could explain to me how I could add additional colors to the program. Thank you again for your great work.
Tux Paint 0.9.16 will include a new option called "colorfile."
This lets you point Tux Paint to a plain text file that defines the colors
you wish to use in Tux Paint.
For example:
tuxpaint --colorfile /home/kendrick/bright.txt
or add something like this to your configuration file (e.g., "~/.tuxpaintrc")
colorfile=/home/kendrick/bright.txt
The file itself describes each color, one line at a time. Colors may be
in decimal or 3- or 6-digit hexadecimal. For example, all three of the
following are the same:
240 192 64 Tan!
#F0C040 Tan!
#FC4 Tan!
Color values are listed as Red, Green and Blue between 0 (or #0 aka #00)
and 255 (or #FF), and can be followed by a text description.
Note that decimal values must begin with a "#" and be either 3 or 6 digits
long. If it's three digits, then the low nybbles are set to zero.
(e.g., "#FFF" becomes "#F0F0F0", which isn't quite white.)
You should be able to use any paint program or web color-picker tool to
get hex or decimal RGB values for the colors you want.
I'll include the colors currently built-into Tux Paint as an example
file ("default_colors.txt" in the 'docs' folder).
Enjoy!
-bill!
|
|
From: Bill K. <nb...@so...> - 2006-09-10 18:39:17
|
On Thu, Sep 07, 2006 at 09:23:59PM +0200, tor...@at... wrote: > My son is still to young to have played much with the computer, so I > still don't know what he will find easy and not. My son (we think) isn't born yet. So it'll be at LEAST 3 years before he can use Tux Paint. So feedback from parents and teachers are always welcome! I've honestly had VERY few occasions to sit and watch kids use Tux Paint. Often, it was in a public setting (like a hands-on Linux demo at a bigger event), so I'm usually witnessing multiple kids argue over who gets to use it. That's certainly one thing to keep in mind (how multiple kids react together when they're trying to use Tux Paint), but it doesn't help me understand how ONE child uses it. I'd love to do some professional usability studies. :^) I have many friends at UC Davis in California, and many friends in the Linux community (including usability/accessibility people). I think it's about time I start asking around for more help. ;^) -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Bill K. <nb...@so...> - 2006-09-10 18:35:53
|
On Thu, Sep 07, 2006 at 01:54:01PM +0200, "Tore B. J=F8rgensen" wrote:
> Hi!
> I see that the next version will include a slide show function that can=
=20
> be used for simple animation.
Correct! :)
> I'm curious to what degree you wish to expand the animation capabilitie=
s
> of Tux Paint in the future.
I wasn't planning on adding much. If I had my way, I would develop
a separate animation tool (which would integrate with Tux Paint, to pull
'sprites' and backgrounds).
> I'm thinking along the lines of inserting sound along with the picture=20
> (change to next picture when the audio is done),
This is certainly a great idea. Unfortunately, there are two problems
with this:
(1) SDL doesn't currently have a sound input API, only output.
Work has been done by numerous people to add this, but I think it's
only just being included (SDL 1.3?) I remember someone from Jim Hens=
on's
Creature Shop posted one back in 2002, for example.
(2) There'll need to be a user interface for attaching sounds to pictures.
Would it be when you save pictures? If so, would you need to play th=
at
sound every time the user loads the picture? Can they change it afte=
r
loading, and before saving? Will it prompt for overwriting an old so=
und?
Should it have Play and Record buttons for sounds?
#1 is a showstopper.
#2 simply needs to be talked about and designed, before I go to implement=
it.
For, though: baby steps. Let me get the basic slideshow option out the
door and see what teachers think about it. I don't want to paint myself
into a corner (no pun intended ;^) ).
> maybe layers so that background, people and foreground can be independe=
nt
> and the people moved around more easily between each time you save
> (layers should probably be possible to disable in the config program),
Layers is WAY beyond the scope of Tux Paint, unfortunately. I certainly =
have
wished for it in the past, since it would simplify things like editing/mo=
ving
stamps and text once they've been placed, but even with more professional
apps like The GIMP, once you _do_ something to a text layer, you can no l=
onger
edit the text!
> and maybe other stuff? Animation is fun! :-)
Yeah, it is. I don't want to bloat Tux Paint much more than it
already has bloated. ;^) (I'd love to be 'finished' with it some day,
but that's obviously never going to happen :^) )
Also keep in mind that Tux Paint is meant for kids a young as 3 years old.
It's already complicated enough. And while I agree that more options can
be thrown into Tux Paint Config, not everyone looks there. If Tux Paint,
out of the box, is too hard for a little kid to understand, then parents
and teachers won't like it... even though there are options they can set.
I have a feeling most people don't look at Tux Paint Config, or the
documentation... That's how software is. People are busy, they want
it NOW, and they just want it to Work Right(tm). :)
--=20
-bill!
bi...@ne...
http://www.newbreedsoftware.com/
|
|
From: TOYAMA Shin-i. <sh...@wm...> - 2006-09-09 00:55:50
|
I've got it. I will tray with it, thank you! Bill Kendrick wrote in <200...@so...> >Actually, I believe the file has been renamed to "oss-libs-bin-win32.zip", >which can be found here: > > ftp://ftp.tuxpaint.org/unix/x/tuxpaint/source/libs/ -- TOYAMA Shin-ichi mailto:sh...@wm... |
|
From: Jacques C. <Jac...@wa...> - 2006-09-08 17:10:10
|
Le Aug 26, Bill Kendrick =E9crivait :
>
> You may now create a second sound file for stamps, which is currently use=
d
> as descriptive spoken text. The sound is played after any sound effect
> finishes playing. (So for example, you click the 'rooster' stamp and
> it first plays the crowing rooster sound effect, then it will say
> "A rooster.")
>
> These sounds may be localized, as well. In fact, currently the ONLY
> kinds of sounds like this are in Catalan. ("ca" locale.)
>
> The filename simply has "_desc" or "_desc_ll" (where "ll" is the locale)
> at the end of the filename, before the extension, e.g.:
>
> rooster_desc.ogg <-- default (english), in OGG format
> rooster_desc_es.wav <-- spanish, in WAV format
>
> This is in CVS. Get the latest 'tuxpaint' and 'tuxpaint-stamps' modules.
>
> Note: I haven't tested it thoroughly, as I need to run and take care of
> my wife Melissa! Please let me know if you find any glaring issues. :)
Hi all,
that's really a good idea.
It works with the current vesion in Catalan.
I will try to do the same in french.
But i have a question :
is it better to have children voices or adult voices ?
Thank you for your advice.
F6CWO
http://www.jacqueschion.net |
|
From: Bill K. <nb...@so...> - 2006-09-08 16:33:05
|
On Fri, Sep 08, 2006 at 06:00:26PM +0900, TOYAMA Shin-ichi wrote: > Hi! > > If possible, I want to build tuxpaint on Windows with "Visual C++ > 2005 Express Edition" > > http://msdn.microsoft.com/vstudio/express/visualc/ > > "visualc/README.txt" says that .DLL and .LIB files and headers > are required to build Tux Paint on Windows. > > Someone can tell me how are they available ? Actually, I believe the file has been renamed to "oss-libs-bin-win32.zip", which can be found here: ftp://ftp.tuxpaint.org/unix/x/tuxpaint/source/libs/ John, is that right? Thanks! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: TOYAMA Shin-i. <sh...@wm...> - 2006-09-08 09:00:35
|
Hi! If possible, I want to build tuxpaint on Windows with "Visual C++ 2005 Express Edition" http://msdn.microsoft.com/vstudio/express/visualc/ "visualc/README.txt" says that .DLL and .LIB files and headers are required to build Tux Paint on Windows. Someone can tell me how are they available ? John? -- TOYAMA Shin-ichi mailto:sh...@wm... |
|
From: Albert C. <aca...@gm...> - 2006-09-08 02:54:07
|
On 9/7/06, tor...@at... <tor...@at...> wrote: > Quoting Albert Cahalan <aca...@gm...>: > > Uh oh. Maybe the slide show was a big mistake. > > > > It sounds like you are ready for something more advanced > > than a paint program for little kids. Layers are hard to use. > > If you want layers and such, please use one of these: > > No! I am thinking about simple animation for small kids. Maybe layers > will be a > mistake. It was just the first solution I thought of to move stuff around. The > kindergarden where my son is was looking for a paint/image editing/simple > animation program for the oldest kids (5 years). They can master simple slide > show animation (at least with a little bit of help), but a animation program > with tweens, timeline and so on will be to advanced. Maybe layers will be as > well. My son is still to young to have played much with the computer, so I > still don't know what he will find easy and not. What do you think about > inserting sound together with the slide show and go to the next image when the > sound is done? I think this is seriously inappropriate for the age group. You won't be getting tolerable results without a very complex GUI, a scripting language, or making the user do an extremely insane amount of work redrawing things. I'd start with a polygon-based animation system at age 10, or POV-Ray at age 12. Tux Paint may be too complex already, both in the GUI and in the code. |
|
From: <tor...@at...> - 2006-09-07 19:24:06
|
Quoting Albert Cahalan <aca...@gm...>: > Uh oh. Maybe the slide show was a big mistake. > > It sounds like you are ready for something more advanced > than a paint program for little kids. Layers are hard to use. > If you want layers and such, please use one of these: No! I am thinking about simple animation for small kids. Maybe layers will be a mistake. It was just the first solution I thought of to move stuff around. The kindergarden where my son is was looking for a paint/image editing/simple animation program for the oldest kids (5 years). They can master simple slide show animation (at least with a little bit of help), but a animation program with tweens, timeline and so on will be to advanced. Maybe layers will be as well. My son is still to young to have played much with the computer, so I still don't know what he will find easy and not. What do you think about inserting sound together with the slide show and go to the next image when the sound is done? Kind regards, Tore ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. |
|
From: Bill K. <nb...@so...> - 2006-09-07 18:48:06
|
Well, I think it's about time to roll the current Tux Paint up and ship it! I'd like to release a 0.9.16rc1 (release candidate 1) in a few days, to give packagers and porters an opportunity to make sure things still compile. This will also give more people an opportunity to beta-test before sending it out to the masses, and give translators a final chance to update their PO files. ;^) Keep an eye out, and feel free to reply here, or via private email, if you notice any issues (either in the rc, or in the current CVS, in the meantime)! Thanks, everyone! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Albert C. <aca...@gm...> - 2006-09-07 15:30:22
|
On 9/7/06, "Tore B. J=F8rgensen" <tor...@at...> wrote: > I see that the next version will include a slide show function that can > be used for simple animation. I'm curious to what degree you wish to > expand the animation capabilities of Tux Paint in the future. I'm > thinking along the lines of inserting sound along with the picture > (change to next picture when the audio is done), maybe layers so that > background, people and foreground can be independent and the people > moved around more easily between each time you save (layers should > probably be possible to disable in the config program), and maybe other > stuff? Animation is fun! :-) Uh oh. Maybe the slide show was a big mistake. It sounds like you are ready for something more advanced than a paint program for little kids. Layers are hard to use. If you want layers and such, please use one of these: gimp Xara Xtreme Inkscape Blender krita OpenOffice.org Draw KToon POV-Ray That list includes bitmap, vector, and 3D. Some of those have strong built-in support for making video, gif, or flash animations. Anything done in SVG, besides being convertable to video via bitmaps, may be animated with JavaScript. More: http://en.wikipedia.org/wiki/Category:Free_graphics_software BTW, POV-Ray is good for learning geometry. |
|
From: <tor...@at...> - 2006-09-07 11:53:57
|
Hi! I see that the next version will include a slide show function that can be used for simple animation. I'm curious to what degree you wish to expand the animation capabilities of Tux Paint in the future. I'm thinking along the lines of inserting sound along with the picture (change to next picture when the audio is done), maybe layers so that background, people and foreground can be independent and the people moved around more easily between each time you save (layers should probably be possible to disable in the config program), and maybe other stuff? Animation is fun! :-) Kind regards, Tore |
|
From: Bill K. <nb...@so...> - 2006-09-07 08:24:39
|
On Thu, Sep 07, 2006 at 10:21:12AM +0200, "Tore B. J=F8rgensen" wrote: > John Popplewell skrev: > > It was an SDL problem, which is one of the software libraries used by > > Tux Paint. Can you try this: > > > > =20 > Thanks! That fixed it! Great to hear! The next version of Tux Paint 0.9.16 should work (for more languages, at least), in that case! :) -bill! |
|
From: <tor...@at...> - 2006-09-07 08:21:07
|
John Popplewell skrev: > It was an SDL problem, which is one of the software libraries used by > Tux Paint. Can you try this: > > Thanks! That fixed it! Kind regards, Tore |
|
From: John P. <jo...@jo...> - 2006-09-07 08:05:38
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On Thu, Sep 07, 2006 at 09:36:50AM +0200, "Tore B. Jørgensen" wrote: > Hi! > I've tried the Tux Paint 0.9.15-2 (Windows installer) on Windows XP Pro > and Windows 2000. > When I use the text tool, and hit the norwegian letters å (a with a ring > above it, å), ø (o with a slash through it, ø) or æ (a and > e pressed together, æ), I get a box, and then when I press some > other keys, I get nothing for the next two keypresses (or three after > pressing ø). > > I don't know if that is just a problem with missing letters in the font > or something else, or if it is a Windows only problem. > If you want me to try something, tell me. I've subscribed to the list. > Hi, It was an SDL problem, which is one of the software libraries used by Tux Paint. Can you try this: http://johnnypops.demon.co.uk/files/tuxpaint-0.9.15/tuxpaint-cvs-unicode-test.zip (191KB) it contains a new 'tuxpaint.exe' and 'SDL.dll'. The next official release of Tux Paint will incorporate these changes, regards, John Popplewell > Kind regards, > Tore > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > |
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From: <tor...@at...> - 2006-09-07 07:36:43
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Hi! I've tried the Tux Paint 0.9.15-2 (Windows installer) on Windows XP Pro=20 and Windows 2000. When I use the text tool, and hit the norwegian letters =E5 (a with a rin= g=20 above it, å), =F8 (o with a slash through it, ø) or =E6 (a a= nd=20 e pressed together, æ), I get a box, and then when I press some=20 other keys, I get nothing for the next two keypresses (or three after=20 pressing =F8). I don't know if that is just a problem with missing letters in the font=20 or something else, or if it is a Windows only problem. If you want me to try something, tell me. I've subscribed to the list. Kind regards, Tore |
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From: Bill K. <nb...@so...> - 2006-09-06 22:59:23
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On Tue, Sep 05, 2006 at 08:08:02PM +0200, Karl Ove Hufthammer wrote:
> M=E5ndag 04 september 2006 21:17 skreiv Bill Kendrick:
> >=A0 * "lines-angled" - Directional
> >
> >=A0 =A0 Draws "|||" when you move left/right, "=3D=3D" when you draw u=
p/down,
> >=A0 =A0 "//" and "\\" when you draw diagonally.
>=20
> It looks like this is used when using the shapes tool, too.
> I take it this is a bug?
Hehe... from do_shape():
/* Render a default brush: */
if (use_brush)
{
old_brush =3D cur_brush;
cur_brush =3D 0; /* Kludgy! */
render_brush();
}
I'll fix that. ;)
--=20
-bill!
bi...@ne...
http://www.newbreedsoftware.com/
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From: Bill K. <nb...@so...> - 2006-09-06 18:32:17
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On Wed, Sep 06, 2006 at 06:03:51PM +0300, Sokratis Sofianopoulos wrote: > Hello, > i want to use tuxpaint in a children's class and i would like to know how > can i edit the tuxpaint.mo file for the Greek language so that i can > translate all english words in the program (Some of the entries are only in > english, like the ellipse). I am using the windows version Tux_Paint_0.9.15b Hi Sokratis. Thank you for offering to help! You actually want to download the ".po" file for the Greek translations for Tux Paint. That is, in turn, 'compiled' into the ".mo" file that is distributed with the Tux Paint executable. You'll want to work off of the absolute latest, since some strings have changed since 0.9.15b, and some new strings have been added. As for editing, you can probably get away with using a text editor such as Notepad (not advised... at the least, use the Open Source alternative, "Notepad2": http://www.flos-freeware.ch/notepad2.html ) or Wordpad. However, there's a tool specifically made for editing these ".po" files, called "poEdit": http://poedit.sf.net/ You can learn more about the process here: http://www.tuxpaint.org/help/ And download the Greek ".po" files to edit, here: http://www.tuxpaint.org/help/po/ When you change it, email it to me privately, and I'll commit it to our source code repository (a "CVS" repository at SourceForge.net) and then I'll update the files (and statistics) available on that page. Here are some direct download links to the ".po" files for Greek: (The main application strings) ftp://ftp.billsgames.com/unix/x/tuxpaint/source/po/el.po (Strings that describe the 'Stamp' artwork) ftp://ftp.billsgames.com/unix/x/tuxpaint/stamps/po/tuxpaint-stamps-el.po Thanks so much! Good luck! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Sokratis S. <sok...@gm...> - 2006-09-06 15:03:53
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Hello, i want to use tuxpaint in a children's class and i would like to know how can i edit the tuxpaint.mo file for the Greek language so that i can translate all english words in the program (Some of the entries are only in english, like the ellipse). I am using the windows version Tux_Paint_0.9.15b Thanks |