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From: Matthew H. <mat...@ma...> - 2006-09-18 23:22:13
|
> Previous Tux Paints were released as DMG archives for OS X. If PKG > files > (which I assume are kind of like Linux packages or Windows "setup.exe" > installer apps) make more sense, then those are fine. > > Of course, with Windows, we release _both_ EXE installers _and_ ZIP > archives, > so it may make sense to similarly provide both PKG and DMG versions > for Mac > users. So, yeah a PKG is basically an installer package, in can be put in a compressed DMG file. >> I am also interested in knowing what bugs are out there using >> tuxpaint on open directory for the Mac. > > Open who? :) Open directory, basically network user accounts. ie a student has an account on the server and can log onto any Mac in a lab. I think I recall some bug reports on some problems. Thanks, Matt |
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From: Bill K. <nb...@so...> - 2006-09-18 23:17:12
|
On Mon, Sep 18, 2006 at 01:48:28PM -0600, Martin Fuhrer wrote: > Hi Bill, > > Sorry for having been quiet this past little while - I've actually > been keeping track of the Tux Paint mailing list and the upcoming > 0.9.16 release, Great! :^) > but have been very busy with my own iPhoto Diet project during the > past couple months, iPhoto Diet? What's that? > so I haven't been able to contribute anything to Tux Paint. I'd be > happy to compile the latest rc1 or rc2 sometime this week. Great, thanks! I'm sure I can find some Mac users out there (along with myself, with this PPC-style Mac Mini I have) who can test. Would you be able to build a binary that runs native on Intel, too? > I haven't touched the bug reports at all, although I think I can look > into the printing bugs in about three or four weeks, when my iPhoto > Diet efforts will scale back. Ok. Understood. :) > This will probably be after the > 0.9.16 release, however, so by all means, if you'd like to resolve > these bugs beforehand, feel free to invite another OS X developer on > board! I'll be happy to contribute what I can when time permits :-) I think it can be okay to release 0.9.16 for Mac later, or perhaps call it 0.9.17, depending on how much has to change before it works... Thanks! -bill! |
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From: Bill K. <nb...@so...> - 2006-09-18 23:15:15
|
On Mon, Sep 18, 2006 at 03:11:44PM -0700, Matthew Helms wrote: > Hi Bill and Martin, Hey Matthew! > I am willing to help out when I can. Cool, thanks! > I really do not have much development skills. However, I am willing > to test compiling in xcode and testing. I used to know how to build on OSX using XCode, but it's been almost a year now, so I'm way out of practice. :^/ > I am pretty good at making .pkg package / installer > files (actually certified on it). Previous Tux Paints were released as DMG archives for OS X. If PKG files (which I assume are kind of like Linux packages or Windows "setup.exe" installer apps) make more sense, then those are fine. Of course, with Windows, we release _both_ EXE installers _and_ ZIP archives, so it may make sense to similarly provide both PKG and DMG versions for Mac users. > If Martin can help me out with some pointers on using xcode I am > sure it would help too. I can't remember if the "INSTALL.txt" doc has any details on building for OS X, but that'd be a great thing to have! (What's required, what files to load into XCode, what steps to take to build and package, etc.) I think Windows needs to be covered, too. I think Linux/BSD/etc. are still up-to-date for the most part. :) > I am also interested in knowing what bugs are out there using > tuxpaint on open directory for the Mac. Open who? :) Thx! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Matthew H. <mat...@ma...> - 2006-09-18 22:11:50
|
Hi Bill and Martin, I am willing to help out when I can. I really do not have much development skills. However, I am willing to test compiling in xcode and testing. I am pretty good at making .pkg package / installer files (actually certified on it). If Martin can help me out with some pointers on using xcode I am sure it would help too. I am also interested in knowing what bugs are out there using tuxpaint on open directory for the Mac. -Matthew On Sep 18, 2006, at 12:48 PM, Martin Fuhrer wrote: > Hi Bill, > > Sorry for having been quiet this past little while - I've actually > been keeping track of the Tux Paint mailing list and the upcoming > 0.9.16 release, but have been very busy with my own iPhoto Diet > project during the past couple months, so I haven't been able to > contribute anything to Tux Paint. I'd be happy to compile the latest > rc1 or rc2 sometime this week. I haven't touched the bug reports at > all, although I think I can look into the printing bugs in about three > or four weeks, when my iPhoto Diet efforts will scale back. This will > probably be after the 0.9.16 release, however, so by all means, if > you'd like to resolve these bugs beforehand, feel free to invite > another OS X developer on board! I'll be happy to contribute what I > can when time permits :-) > > Cheers, > > Martin > > On 9/18/06, Bill Kendrick <nb...@so...> wrote: >> >> Hey Martin... any chance you can put together an OSX build of >> Tux Paint 0.9.16rc1 (or rc2 when I get it out tonight, hopefully)? >> >> Last I saw, there were still a number of issues with Tux Paint on >> OSX that >> haven't been dealt with since the 0.9.15 release last November. >> Have you >> got time to look into these? Should I try to find another OSX >> developer >> to help? Or shall I just *shrug* and say: "sorry, known issues", >> like I >> have been? :^) >> >> Specifically: >> >> * Tux Paint no longer works with 10.2.8 >> * Printing on OSX comes out wrong w/o first setting up printer >> * Can't type into the printer dialog (e.g., the "Scale" field) >> * Printer settings not saved between sessions >> * Tux Paint Config needs a unique Bundle ID >> >> See the Known Issues page at the Tux Paint site: >> >> http://tuxpaint.org/docs/known_issues/ >> >> And the Bug list at SourceForge: >> >> http://sourceforge.net/tracker/?group_id=66938&atid=516295 >> >> for more details. >> >> >> Thanks! :) >> >> -bill! >> > > ---------------------------------------------------------------------- > --- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to > share your > opinions on IT & business topics through brief surveys -- and earn > cash > http://www.techsay.com/default.php? > page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel |
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From: Martin F. <mf...@gm...> - 2006-09-18 19:48:46
|
Hi Bill, Sorry for having been quiet this past little while - I've actually been keeping track of the Tux Paint mailing list and the upcoming 0.9.16 release, but have been very busy with my own iPhoto Diet project during the past couple months, so I haven't been able to contribute anything to Tux Paint. I'd be happy to compile the latest rc1 or rc2 sometime this week. I haven't touched the bug reports at all, although I think I can look into the printing bugs in about three or four weeks, when my iPhoto Diet efforts will scale back. This will probably be after the 0.9.16 release, however, so by all means, if you'd like to resolve these bugs beforehand, feel free to invite another OS X developer on board! I'll be happy to contribute what I can when time permits :-) Cheers, Martin On 9/18/06, Bill Kendrick <nb...@so...> wrote: > > Hey Martin... any chance you can put together an OSX build of > Tux Paint 0.9.16rc1 (or rc2 when I get it out tonight, hopefully)? > > Last I saw, there were still a number of issues with Tux Paint on OSX that > haven't been dealt with since the 0.9.15 release last November. Have you > got time to look into these? Should I try to find another OSX developer > to help? Or shall I just *shrug* and say: "sorry, known issues", like I > have been? :^) > > Specifically: > > * Tux Paint no longer works with 10.2.8 > * Printing on OSX comes out wrong w/o first setting up printer > * Can't type into the printer dialog (e.g., the "Scale" field) > * Printer settings not saved between sessions > * Tux Paint Config needs a unique Bundle ID > > See the Known Issues page at the Tux Paint site: > > http://tuxpaint.org/docs/known_issues/ > > And the Bug list at SourceForge: > > http://sourceforge.net/tracker/?group_id=66938&atid=516295 > > for more details. > > > Thanks! :) > > -bill! > |
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From: John P. <jo...@jo...> - 2006-09-18 19:09:54
|
On Mon, Sep 18, 2006 at 11:00:05AM -0700, Bill Kendrick wrote: > On Mon, Sep 18, 2006 at 06:48:18PM +0100, John Popplewell wrote: > > On Mon, Sep 18, 2006 at 09:57:56AM -0700, Bill Kendrick wrote: > > > On Mon, Sep 18, 2006 at 03:02:00PM +0100, John Popplewell wrote: > > > > Hi, > > > > > > > > just got round to testing on Win98 and it crashes horribly :-) > > > > > > Eek! Thanks! :) > > Hehe. > > > > Just doing some more testing with help from Lieven. Looks like I forgot > > to disable the threaded font loading code, which works on my XP and 2K > > machines but crashes on Windows 98 :-( > > > > I tried updating freetype and adding the fix for SDL_ttf, but that had > > no effect, > > > > Ok, glad you're tracking down the cause. :) Found it with the help of Lieven (it was doing the same thing on his XP machine), and (surprisingly) one of my Windows 98 machines! I needed to switch off the threaded font loader because it doesn't work reliably on Windows. It would be nice to track down the root-cause sometime ... > I noticed a few issues in TP and TPC when testing it yesterday, but they're > my fault. I'll make rc2 source releases this evening, if I have time. OK, I'll hold off until then, cheers, John. |
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From: Bill K. <nb...@so...> - 2006-09-18 18:05:54
|
Hey Martin... any chance you can put together an OSX build of Tux Paint 0.9.16rc1 (or rc2 when I get it out tonight, hopefully)? Last I saw, there were still a number of issues with Tux Paint on OSX that haven't been dealt with since the 0.9.15 release last November. Have you got time to look into these? Should I try to find another OSX developer to help? Or shall I just *shrug* and say: "sorry, known issues", like I have been? :^) Specifically: * Tux Paint no longer works with 10.2.8 * Printing on OSX comes out wrong w/o first setting up printer * Can't type into the printer dialog (e.g., the "Scale" field) * Printer settings not saved between sessions * Tux Paint Config needs a unique Bundle ID See the Known Issues page at the Tux Paint site: http://tuxpaint.org/docs/known_issues/ And the Bug list at SourceForge: http://sourceforge.net/tracker/?group_id=66938&atid=516295 for more details. Thanks! :) -bill! |
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From: Bill K. <nb...@so...> - 2006-09-18 18:00:09
|
On Mon, Sep 18, 2006 at 06:48:18PM +0100, John Popplewell wrote: > On Mon, Sep 18, 2006 at 09:57:56AM -0700, Bill Kendrick wrote: > > On Mon, Sep 18, 2006 at 03:02:00PM +0100, John Popplewell wrote: > > > Hi, > > > > > > just got round to testing on Win98 and it crashes horribly :-) > > > > Eek! Thanks! :) > Hehe. > > Just doing some more testing with help from Lieven. Looks like I forgot > to disable the threaded font loading code, which works on my XP and 2K > machines but crashes on Windows 98 :-( > > I tried updating freetype and adding the fix for SDL_ttf, but that had > no effect, > Ok, glad you're tracking down the cause. :) I noticed a few issues in TP and TPC when testing it yesterday, but they're my fault. I'll make rc2 source releases this evening, if I have time. -bill! |
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From: John P. <jo...@jo...> - 2006-09-18 17:48:23
|
On Mon, Sep 18, 2006 at 09:57:56AM -0700, Bill Kendrick wrote: > On Mon, Sep 18, 2006 at 03:02:00PM +0100, John Popplewell wrote: > > Hi, > > > > just got round to testing on Win98 and it crashes horribly :-) > > Eek! Thanks! :) Hehe. Just doing some more testing with help from Lieven. Looks like I forgot to disable the threaded font loading code, which works on my XP and 2K machines but crashes on Windows 98 :-( I tried updating freetype and adding the fix for SDL_ttf, but that had no effect, cheers, John. |
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From: Bill K. <nb...@so...> - 2006-09-18 16:58:01
|
On Mon, Sep 18, 2006 at 03:02:00PM +0100, John Popplewell wrote: > Hi, > > just got round to testing on Win98 and it crashes horribly :-) Eek! Thanks! :) -bill! |
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From: John P. <jo...@jo...> - 2006-09-18 14:02:36
|
Hi, just got round to testing on Win98 and it crashes horribly :-) I will look into it and release a new candidate ASAP. Hopefully, this will explain some of the 'strange' behaviour reported. Thanks to all and best regards, John. |
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From: John P. <jo...@jo...> - 2006-09-18 13:56:29
|
On Mon, Sep 18, 2006 at 05:44:17AM +0200, tor...@at... wrote: > I use Win2K SP4 with norwegian language. > > When I try to install the stamps as a limited user, it looks like it installs, > but no files appear in the directory it should install to (C:\Documents and > Settings\username\Programs\TuxPaint). Installing as an administrator user I > have no problems. Hmm. That's odd. I can't reproduce this on XP or Win2K english language. I think I might have used an earlier version of the installer for 0.9.15, I'll look into it. > An observation: The rambutan tree tintable stamp takes a long time to draw on my > computer (about 1 to 1 1/2 second). The roses does take a bit as well, but the > tree takes so much time that I had time to think "Oh no, has it crashed?". My > computer is a Pentium 4 2GHz with 2GB RAM and an ATI Radeon 9100 IGP chip on > the motherboard. Not an incredible fast computer, but I'd think lots of schools > has PCs that are as slow as mine. The tintable stamps are a very cool though, so > I guess I'll just have to patient :-) I get similar performance from my AMD athlon 1.6GHz, 512MB RAM and ATI RADEON 9600. > BTW, would a faster graphic card help here, or is all the math done in > the main memory by the main processor? All the work is being done by the processor, cheers, John. > Kind regards, > Tore > > > > ---------------------------------------------------------------- > This message was sent using IMP, the Internet Messaging Program. > > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > |
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From: John P. <jo...@jo...> - 2006-09-18 13:33:57
|
On Mon, Sep 18, 2006 at 04:43:16AM +0200, tor...@at... wrote: > I have Win2K with SP4 and norwegian language. > > I had Tux Paint 0.9.15-2 installed by the administrator user for all users. I > then installed 0.9.16-rc1 as a limited user. After installation the > config-program worked, but when I tried to start Tux Paint it just came > up with > the loading screen and then quit without a message. I assume it was > some kind of > problem with the program installed in two locations (c:\programfiler\TuxPaint > for all users, and c:\documents and settings\username\Programs\TuxPaint > for the > rc1 installed by limited user). I then uninstalled rc1, logged in and > uninstalled 0.9.15-2, and then installed rc1 as limited user again. Then it > worked without a hitch. OK, thanks. Not sure why it would behave like that. If you can get it to do that again, could you take a look at the 'stdout.txt' and 'stderr.txt' files if they exist. > The directional brush lines-angled.png was a bit suprising because of > the crossed lines in the middel of the png-file. I first thought it > was a bug (that it was drawing all directions when i pushed the mouse > button), and when i edited the png and removed the middle image it > worked more like I expected except that it didn't paint anything > before I moved the mouse a bit. Not a bug, but I thought it was worth > mentioning :-) OK. > When I use the line tool with a directional or animated brush, it > first draw one image where I push the mouse button, and then draws > another image on top of the first when I release the mouse (in > addition to all the images that make up a nice line). If I draw a line > with the modified lines-angled.png (without the center image) it looks > much nicer, but doesn't draw anything but the rubber band before I > release the button (which I don't think is a problem since the rubber > band is enough visible feedback). Maybe the first image when drawing a > line could be dropped or made part of the rubber band temporary > drawing so it wouldn't make a mess of the beginning of the line? (I > haven't looked at the code, so I don't know if that would be a > problem). > OK. > That's all I've found so far :-) Thanks! regards, John. > Kind regards, > Tore > > ---------------------------------------------------------------- > This message was sent using IMP, the Internet Messaging Program. > > > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > |
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From: <tor...@at...> - 2006-09-18 03:44:29
|
I use Win2K SP4 with norwegian language. When I try to install the stamps as a limited user, it looks like it installs, but no files appear in the directory it should install to (C:\Documents and Settings\username\Programs\TuxPaint). Installing as an administrator user I have no problems. An observation: The rambutan tree tintable stamp takes a long time to draw on my computer (about 1 to 1 1/2 second). The roses does take a bit as well, but the tree takes so much time that I had time to think "Oh no, has it crashed?". My computer is a Pentium 4 2GHz with 2GB RAM and an ATI Radeon 9100 IGP chip on the motherboard. Not an incredible fast computer, but I'd think lots of schools has PCs that are as slow as mine. The tintable stamps are a very cool though, so I guess I'll just have to patient :-) BTW, would a faster graphic card help here, or is all the math done in the main memory by the main processor? Kind regards, Tore ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. |
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From: <tor...@at...> - 2006-09-18 02:43:34
|
I have Win2K with SP4 and norwegian language. I had Tux Paint 0.9.15-2 installed by the administrator user for all users. I then installed 0.9.16-rc1 as a limited user. After installation the config-program worked, but when I tried to start Tux Paint it just came up with the loading screen and then quit without a message. I assume it was some kind of problem with the program installed in two locations (c:\programfiler\TuxPaint for all users, and c:\documents and settings\username\Programs\TuxPaint for the rc1 installed by limited user). I then uninstalled rc1, logged in and uninstalled 0.9.15-2, and then installed rc1 as limited user again. Then it worked without a hitch. The directional brush lines-angled.png was a bit suprising because of the crossed lines in the middel of the png-file. I first thought it was a bug (that it was drawing all directions when i pushed the mouse button), and when i edited the png and removed the middle image it worked more like I expected except that it didn't paint anything before I moved the mouse a bit. Not a bug, but I thought it was worth mentioning :-) When I use the line tool with a directional or animated brush, it first draw one image where I push the mouse button, and then draws another image on top of the first when I release the mouse (in addition to all the images that make up a nice line). If I draw a line with the modified lines-angled.png (without the center image) it looks much nicer, but doesn't draw anything but the rubber band before I release the button (which I don't think is a problem since the rubber band is enough visible feedback). Maybe the first image when drawing a line could be dropped or made part of the rubber band temporary drawing so it wouldn't make a mess of the beginning of the line? (I haven't looked at the code, so I don't know if that would be a problem). That's all I've found so far :-) Kind regards, Tore ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. |
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From: Lieven V. P. <lie...@sk...> - 2006-09-17 21:33:37
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Hello, I tested the new version. I installed it for all users. (In Windows XP home edition /Dutch) I had an error when I started it for one user, but for another user I had= no=20 error. The first time I installed the new version I didn't see my own stamps=20 collection (made in png). When I uninstalled it and reinstalled it I saw = my=20 stamps.(But the error problem was for one user still present) Best wishes Lieven --------------------------------------------- Lieven Van Parys Moerasstraat 11 8760 Meulebeke Belgi=EB / Belgium Website: http://www.sip.be/stamand/school.htm New project: http://www.sip.be/stamand/feelings/kidshandinhand.htm ----- Original Message -----=20 From: "Bill Kendrick" <nb...@so...> To: "Tux Paint" <tux...@li...> Cc: "Tux Paint Users" <tux...@li...> Sent: Sunday, September 17, 2006 8:27 PM Subject: [Tuxpaint-users] Tux Paint 0.9.16rc1 for Windows available for=20 betatesting! > > Tux Paint 0.9.16 will be released soon. We're currently making sure > it builds for the various platforms, and releasing test versions for > people to play with ('beta test'). > > John Popplewell has created Windows Installer and ZIP versions of > Tux Paint 0.9.16rc1. ("rc1" means "release candidate #1") > > He writes in: > > I've modified the stamps installer so that the categories installed ar= e > controlled by the user. I also remembered to update the links to the > Tux Paint website. I'm sure I forgot lots of other things :-) > > I've only tested it a bit on XP, not on Win98 or 2K. The Ogg sounds se= em > to work, not tried the new colour-table or animations, > > > You can get them from the Tux Paint FTP site: > > Installer version of 0.9.16rc1 and corresponding Stamps installer: >=20 > ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/win32/tuxpaint-0.9.16= rc1-win32-installer.exe >=20 > ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/win32/tuxpaint-stamps= -2006-09-10-win32-installer.exe > > ZIP version of same: >=20 > ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/win32/tuxpaint-0.9.16= rc1-win32.zip >=20 > ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/win32/tuxpaint-stamps= -2006-09-10-win32.zip > > Thanks John! > > > Others -- please test this version out and let us know if you find > any problems. Thanks! > > --=20 > -bill! > bi...@ne... > http://www.newbreedsoftware.com/ > > -----------------------------------------------------------------------= -- > Using Tomcat but need to do more? Need to support web services, securit= y? > Get stuff done quickly with pre-integrated technology to make your job=20 > easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geron= imo > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D120709&bid=3D263057&dat= =3D121642 > _______________________________________________ > Tuxpaint-users mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-users >=20 |
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From: Bill K. <nb...@so...> - 2006-09-17 18:27:12
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Tux Paint 0.9.16 will be released soon. We're currently making sure
it builds for the various platforms, and releasing test versions for
people to play with ('beta test').
John Popplewell has created Windows Installer and ZIP versions of
Tux Paint 0.9.16rc1. ("rc1" means "release candidate #1")
He writes in:
I've modified the stamps installer so that the categories installed are
controlled by the user. I also remembered to update the links to the
Tux Paint website. I'm sure I forgot lots of other things :-)
I've only tested it a bit on XP, not on Win98 or 2K. The Ogg sounds seem
to work, not tried the new colour-table or animations,
You can get them from the Tux Paint FTP site:
Installer version of 0.9.16rc1 and corresponding Stamps installer:
ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/win32/tuxpaint-0.9.16rc1-win32-installer.exe
ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/win32/tuxpaint-stamps-2006-09-10-win32-installer.exe
ZIP version of same:
ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/win32/tuxpaint-0.9.16rc1-win32.zip
ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/win32/tuxpaint-stamps-2006-09-10-win32.zip
Thanks John!
Others -- please test this version out and let us know if you find
any problems. Thanks!
--
-bill!
bi...@ne...
http://www.newbreedsoftware.com/
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From: Karl O. H. <ka...@hu...> - 2006-09-17 17:33:21
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Torsdag 14 september 2006 20:08 skreiv Bill Kendrick: >One thing we could possible do is somehow convince Tux Paint to save the >slides as a looping animated GIF. =A0They'd be big, and color quality would >suck. Not a good idea, then, eh? ;) =2D-=20 Mvh. Karl Ove Hufthammer http://blogg.huftis.org/ E-post og Jabber: ka...@hu... |
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From: Karl O. H. <ka...@hu...> - 2006-09-17 17:32:26
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Torsdag 07 september 2006 21:23 skreiv tor...@at...: >No! I am thinking about simple animation for small kids. Maybe layers >will be a mistake. It was just the first solution I thought of to move stu= ff >around. The kindergarden where my son is was looking for a paint/image >editing/simple animation program for the oldest kids (5 years). Take a look at GCompris. It contains an painting and animation program, with vector graphics, clipart and a easy-to-use interface. And it=E2=80=99s= completely=20 translated into Norwegian (both Bokm=C3=A5l and Nynorsk) =2D-=20 Mvh. Karl Ove Hufthammer http://blogg.huftis.org/ E-post og Jabber: ka...@hu... |
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From: Bill K. <nb...@so...> - 2006-09-15 17:00:18
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On Fri, Sep 15, 2006 at 02:14:26PM +0200, "Tore B. J=F8rgensen" wrote: > BTW, will there be a binary distribution for Windows of the release=20 > candidates? John has a few more things to package up, so hopefully in the next few days, yes. No idea about OS X :^( -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: <tor...@at...> - 2006-09-15 12:14:33
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Bill Kendrick skrev: > On Mon, Sep 11, 2006 at 09:54:51AM +0200, "Tore B. J=F8rgensen" wrote: > =20 >> Just a warning... If you add sound, the next thing would be a separate= =20 >> player program so the teacher/parent >> could help the child wrap up the slideshow and send it to=20 >> parents/grandparents/... ;-) >> =20 > > Heh... yeaaaah. > > One thing we could possible do is somehow convince Tux Paint to save th= e > slides as a looping animated GIF. They'd be big, and color quality wou= ld > suck. And we'd have to figure out where to save them. It would be mor= e > of an 'export', since Tux Paint wouldn't be able to load animated GIFs = as > slides. > > Ugh. :) > =20 I meant the part about the player partly as a joke, but if sound is=20 added and it's decided to make some kind of playable animation to send=20 to relatives, I'm sure we'll be able to come up with something better=20 than animated gif (which as far as I know doesn't support sound) ;-).=20 And I'm not sure if it should be part of Tux Paint, or rather be a=20 support program so it doesn't interfere with the easy to use inteface of=20 Tux Paint. BTW, will there be a binary distribution for Windows of the release=20 candidates? Kind regards, Tore |
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From: Bill K. <nb...@so...> - 2006-09-14 18:08:40
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On Mon, Sep 11, 2006 at 09:54:51AM +0200, "Tore B. J=F8rgensen" wrote: > Just a warning... If you add sound, the next thing would be a separate=20 > player program so the teacher/parent > could help the child wrap up the slideshow and send it to=20 > parents/grandparents/... ;-) Heh... yeaaaah. One thing we could possible do is somehow convince Tux Paint to save the slides as a looping animated GIF. They'd be big, and color quality would suck. And we'd have to figure out where to save them. It would be more of an 'export', since Tux Paint wouldn't be able to load animated GIFs as slides. Ugh. :) <snip> > And if anybody doubt that children want to make movies: My son (3 years= )=20 > noticed the text when the movies end and asked what it was. I told him=20 > it was the names of the people that created the movie. Since then he ha= s=20 > a couple of times asked in the middle of cartoons: "Did somebody make=20 > this?" When I answer yes, he reply "We didn't?". I've promised him that= =20 > we'll make a movie, but that will be with him as an actor and some of=20 > his toy animals coming to life :-) Hehe ;) -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Bill K. <nb...@so...> - 2006-09-11 16:26:11
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On Mon, Sep 11, 2006 at 10:04:52PM +0900, TOYAMA Shin-ichi wrote: > Hi! > > RPM packages for rc1 are ready for testing. > > http://z1.plala.jp/tuxpaint/testing/0.9.16rc1/ Thanks! I've duplicated these at: ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/rpm/ -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: TOYAMA Shin-i. <sh...@wm...> - 2006-09-11 13:04:44
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Hi! RPM packages for rc1 are ready for testing. http://z1.plala.jp/tuxpaint/testing/0.9.16rc1/ a) tuxpaint tuxpaint-0.9.16-1.fc4-fc5.i386.rpm : for Fedora Core 4 - 5 tuxpaint-0.9.16-1.fc1-fc3.i386.rpm : for Fedora Core 1 - 3 tuxpaint-0.9.16-1.rh80-rh9.i386.rpm : for RedHat 8.0 - 9 tuxpaint-0.9.16-1.rh73.i386.rpm : for RedHat 7.3 tuxpaint-0.9.16-1.rh62.i386.rpm : for RedHat 6.2 b) tuxpaint-config tuxpaint-config-0.0.7-1.fc3-fc5.i386.rpm : for Fedora Core 3 - 5 tuxpaint-config-0.0.7-1.rh80-fc2.i386.rpm : for RedHat 8.0 - Fedora Core 2 tuxpaint-config-0.0.7-1.rh73.i386.rpm : for RedHat 7.3 c) fltk ( required by tuxpaint-config ) fltk-1.1.7-1.i386.rpm : for RedHat 8.0 - Fedora Core 2 fltk-1.1.4-0.i386.rpm : for RedHat 7.3 (*) for Fedora Core 3 and after, you can install fltk via "yum" comannd, # yum install fltk d) tuxpaint-stamps tuxpaint-stamps-xxx-2006.09.10-1.noarch.rpm : noarch ( There are 16 "xxx" packages ) Bill Kendrick wrote, > >I've bundled together Tux Paint 0.9.16 as rc1 (from today, 2006.09.10) >along with Tux Paint Config 0.0.7 (also rc1) and a Stamps bundle (2006.09.10). > > ftp://ftp.tuxpaint.org/unix/x/tuxpaint/testbuilds/source/ > >Enjoy! > >-- >-bill! >bi...@ne... >http://www.newbreedsoftware.com/ > >------------------------------------------------------------------------- >Using Tomcat but need to do more? Need to support web services, security? >Get stuff done quickly with pre-integrated technology to make your job easier >Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo >http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 >_______________________________________________ >Tuxpaint-devel mailing list >Tux...@li... >https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel -- TOYAMA Shin-ichi mailto:sh...@wm... |
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From: <tor...@at...> - 2006-09-11 07:54:55
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Bill Kendrick skrev: > I wasn't planning on adding much. If I had my way, I would develop > a separate animation tool (which would integrate with Tux Paint, to pull > 'sprites' and backgrounds). > Just a warning... If you add sound, the next thing would be a separate player program so the teacher/parent could help the child wrap up the slideshow and send it to parents/grandparents/... ;-) >> I'm thinking along the lines of inserting sound along with the picture >> (change to next picture when the audio is done), >> > > This is certainly a great idea. Unfortunately, there are two problems > with this: > > (1) SDL doesn't currently have a sound input API, only output. > Work has been done by numerous people to add this, but I think it's > only just being included (SDL 1.3?) I remember someone from Jim Henson's > Creature Shop posted one back in 2002, for example. > > (2) There'll need to be a user interface for attaching sounds to pictures. > Would it be when you save pictures? If so, would you need to play that > sound every time the user loads the picture? Can they change it after > loading, and before saving? Will it prompt for overwriting an old sound? > Should it have Play and Record buttons for sounds? > > #1 is a showstopper. > #2 simply needs to be talked about and designed, before I go to implement it. > > For, though: baby steps. Let me get the basic slideshow option out the > door and see what teachers think about it. I don't want to paint myself > into a corner (no pun intended ;^) ). > If you decide to look into sound, a first step (or second, after a hopefully positive response on slideshow :-) ) could be to let the teacher include sound with starter images. A sound included with a starter image should (to be consistent with the starter image logic) not be possible to alter, so no sound interface is required. It could play when you create a new image, maybe every time a image based on the starter image is opened, and definitely every time a image based on a starter image is played as part of a slide show. That way it would be possible to create a set of starter images with a story and the children would be able to create a story book kind of movie without having to do an insane amount of work. And if anybody doubt that children want to make movies: My son (3 years) noticed the text when the movies end and asked what it was. I told him it was the names of the people that created the movie. Since then he has a couple of times asked in the middle of cartoons: "Did somebody make this?" When I answer yes, he reply "We didn't?". I've promised him that we'll make a movie, but that will be with him as an actor and some of his toy animals coming to life :-) Kind regards, Tore |