Re: [Tuxpaint-devel] Tux Paint 0.9.16 build for Mac OS X?
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From: Martin F. <mf...@gm...> - 2006-10-12 01:46:05
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I had some time last night to put together a universal binary of Tux
Paint 0.9.16rc2. It compiles :-) but doesn't run :-( I'm getting
the following error:
Error: I couldn't load a graphics file:
Tux Paint.app/Contents/Resources/brushes//kuroneko.dat
The Simple DirectMedia Layer error that occurred was:
Unsupported image format
I presume kurenko.dat is an image file, and I've checked that I
linked against SDL 1.2.11 and SDL Image 1.2.5, which I believe are
the latest versions. Any ideas?
Martin
On 18-Sep-06, at 11:16 PM, Bill Kendrick wrote:
> On Mon, Sep 18, 2006 at 10:59:15PM -0600, Martin Fuhrer wrote:
>> Yes, I will look into making a Universal binary (PPC/Intel). The SDL
>> libraries are already universal, so the frameworks just need to be
>> included in the TuxPaint application bundle. I'll have to compile
>> libiconv, libintl, and libpng as universal libraries, and link those
>> in - provided this goes alright, we should be in business. We have
>> to keep in mind that universal binary apps need to be compiled with
>> gcc 4, and gcc 4 compiled apps typically require Mac OS X 10.3.9 or
>> later to run (so a universal binary that also runs on 10.2.8 is most
>> likely not possible).
>
> Hrm, would it be a huge pain to produce two versions of Tux Paint,
> at least for a while? One universal binary for 10.3.9 and above, and
> a version that's more compatible with 10.2.8...?
>
> I now realize how insanely expensive commercial operating systems
> can be,
> and can understand parents and schools still using the older
> platforms.
> (It still works, right!? :^) )
>
> <snip>
>> Okay, we'll see how things develop in the coming weeks...
>
> :^)
>
>
> <snip>
>> I think it's better just to stick with the disk image DMG version.
>> PKG installers are useful if the program has multiple files that need
>> to be installed in various locations on a user's drive, but because
>> Tux Paint has been bundled into a single "file" (the "Tux Paint.app"
>> bundle) that the user can drag from the disk image to any location on
>> the hard drive, a PKG installer would be redundant.
>
> Okay! ("not broken, don't fix it"... sounds good :^) )
>
>
> <snip>
>> Sure, Matt, I'd be happy to show you through compiling the Tux Paint
>> in XCode. Perhaps we can discuss this in couple weeks, once I am able
>> to free up a bit more time. You can also catch me on iChat
>> <mf...@ma...>
>
> I've also seen Matthew on freenode. :)
>
>
> --
> -bill!
> bi...@ne...
> http://www.newbreedsoftware.com/
>
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