Hi, John:
I almost finished compiling all the required libraries in MSYS/MINGW but libsvg. First of all, I could not find the cvs repository in your instruction, the link doesn't work. Then I googled a snapshot from following link


But there is no autogen.sh. Also, when I run ./configure, it failed as well.

Would you please shed some light on this? I desperately would like to compile windows version of TuxPaint.

Many thanks and Best Regards,

On 4/9/07, Shih-Chin Yang <syang94555@gmail.com> wrote:
Hi, John:
Thanks for your info. It looked like you have gone through a lot of the work. But I am afraid that I would not be able to get it right to compile...


On 4/8/07, John Popplewell <john@johnnypops.demon.co.uk> wrote:
On Sun, Apr 08, 2007 at 10:25:44PM +0800, Shih-Chin Yang wrote:
> To who may concern:
> I used visual C++ 6.0 to compile Tux Paint. But it was generating a lot of
> errors. Could someone shed some light on these errors? First of all, it
> looks like hq4x.c and hqxx.c could not be found at all. Secondly, there were
> a lot of errors when compiling shlwapi.h

Tux Paint hasn't compiled with Visual C++ 6.0 for a long time, since
before the project was split up into multiple files.

All the other platforms that Tux Paint builds on use GCC and the GNU
tools and as VC6 is far from C standards compliant these days, patches
to make Tux Paint build won't be accepted into the source tree (mine
weren't). Although I suppose a set of patches to transform the code into
something that builds might find a home somewhere ...

On Windows we use the MinGW/MSYS combination and I've put up some
instructions here:


detailing how to get everything to work. It's quite a lot of work, but I
found the experience to be a bit like building a plastic aircraft model
(an "Airfix" kit, from when I was a kid) except that the bits, out of
the box, don't fix together without some tinkering :-)

Good luck,


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