hi all,

i know u might be feeling sick of my mails by now!!!
but i just want to share my progress...   :-)

After , rectifying all the errors , this is the patch to the three files i hv made changes to..

i have tested this, and it works !!  :-)

firstly , save that image in the trunk say /images/backgrounds/

1.  I simple added the enum entry for the new image.

*********************i have added that entry as IMG_BAT********************

this is the patch for this file:

trunk/src$ diff -u fileops.h nfileops.h
--- fileops.h    2009-03-26 06:10:01.000000000 +0530
+++ nfileops.h    2009-03-26 06:08:03.000000000 +0530
@@ -27,7 +27,7 @@
 /* Names for images (formerly in images.h) */
 enum {

+  IMG_BAT,                                                                                              

2. then i added the data prefix to the images array.

then i added it's data prefix in fileops_media.c , say if my image is icon.png.....then i ll write /images/backgrounds/icon.png

akash@akash-laptop:~/tuxmath/trunk/src$ diff -u fileops_media.c nfileops_media.c--- fileops_media.c    2009-03-26 06:11:15.000000000 +0530
+++ nfileops_media.c    2009-03-26 06:07:17.000000000 +0530
@@ -22,7 +22,7 @@
   int i;
   static char* image_filenames[NUM_IMAGES] = {

+  DATA_PREFIX "/images/backgrounds/icon.png",
   DATA_PREFIX "/images/status/standby.png",
   DATA_PREFIX "/images/title/menu_bkg.jpg",
   DATA_PREFIX "/images/title/title1.png",

3.the final step was to try it anywhere ( i was just testing if it works, only then proceed with the rt material)

then i just blit(block image transfer )that image on the background....

akash@akash-laptop:~/tuxmath/trunk/src$ diff -u highscore.c nhighscore.c--- highscore.c    2009-03-26 06:12:50.000000000 +0530
+++ nhighscore.c    2009-03-26 06:08:23.000000000 +0530
@@ -176,6 +176,9 @@
         SDL_BlitSurface( current_bkg(), NULL, screen, NULL );
       /* FIXME maybe add image of trophy or similar pic */
       /* Draw Tux: */
+        if(images[IMG_BAT])
+        SDL_BlitSurface(images[IMG_BAT], NULL, screen, NULL);
       if (Tux && Tux->frame[0]) /* make sure sprite has at least one frame */
         SDL_BlitSurface(Tux->frame[0], NULL, screen, &TuxRect);
       /* Draw controls: */

this way it is possible to change the background image the hall of fame....

So, here i completed my first FIXME ,
ll try to FIX more like those..

akash gangil