Also, please try running Tux Paint from a terminal to see if any error messages are displayed. Instructions:
* Launch the "Terminal" application in your Mac's "Utilities" folder.
* Right-click (or [Control]+click) on the "Tux Paint" application icon.
* Choose "Show Package Contents" from the menu that appears.
* Open up the "Contents" folder, and then 'MacOS" folder within.
* You will see a single file named "Tux Paint".
* Drag the "Tux Paint" icon into the Terminal window, and press [Return].
* As Tux Paint will attempt to launch, let us know if anything gets printed out to the Terminal window. (Copy/Paste it into your reply)
Thank you!
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi
Attached a couple of screenshots from the start and when program is running.
From the terminal:/Applications/Tux\ Paint.app/Contents/MacOS/Tux\ Paint
I work for an online virtual public school and we are getting many reports of the issue posted here. We are getting reports from users who are unable to launch, as well as use Tux Paint 0.9.22. This is especially alarming because Tux Paint worked for these same users when they were using Mac OS 10.10 Yosemite. Users are reporting two main issues:
On the Tux Paint loading screen, the images are distorted and the loading bar does not move. Eventually, the program becomes unresponsive. I’ve attached a screenshot for you to reference
Tux Paint loads but the various functions (brushes, stamps, shapes, etc.) appear but the results are grainy/unclear. I’ve attached a screenshot of this as well.
I’ve been able to replicate #2 on multiple Macs running 10.11. I know this thread has been open since 10/5, but has their been any progress made to fix this issue?
I've posted numerous times to the libSDL mailing list to see if anyone is aware of this issue, or can lend a hand. A few people offered to look into it, but nothing has come of it so far. :(
Sadly, it seems we continue to need an active, regular, experienced Mac OS X developer to help out. This kind of issue seems to be at a lower-level than the Tux Paint app itself, so it's likely a bug in SDL or some other underlying library, and not Tux Paint itself. (On the title screen, for example, all it's doing is loading the penguin logo bitmap, and asking SDL to render it; nothing in there should be causing the bizarre, skewed graphics seen in these screenshots.)
Sorry if I'm coming off a bit desperate. It's because I am. :(
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
We use this program and I am in the process of upgrading to Mac OS 10.11 (from 10.5). I am seeing the same problems with the program displaying. It happens on startup and also sometimes with the menu buttons in the program. Was a solution ever found? Any suggestions?
Thanks.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
TuxPaint can be fixed by replacing the SDL and SDL Image frameworks inside of the .app folder with those provided by MacPorts. SDL1.X is out of date on newer versions of OS X and requires a number of modification to work.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Wow, nice find! Now we need to find someone to produce, at the least,
fresh DMG bundles of Tux Paint for macOS / Mac OS X, with the newer
versions of the frameworks.
On Fri, Mar 03, 2017 at 06:21:00AM +0000, Todd Goyen wrote:
TuxPaint can be fixed by replacing the SDL and SDL Image frameworks inside of the .app folder with those provided by MacPorts. SDL1.X is out of date on newer versions of OS X and requires a number of modification to work.
** [bugs:#206] OSX 10.11 not running Tuxpaint properly**
Status: open Group: v0.9.22 Labels: crash screen corruption Created: Mon Oct 05, 2015 09:23 PM UTC by Ari Latvala Last Updated: Wed Nov 23, 2016 02:18 PM UTC Owner: nobody
There is a severe screen corruption during the program start, i.e. the penguing is on Mac Mini very skewed and program is unstable.
I am not one to know how to update the actual project, but here are the four needed SDL.framework files. I just created then using MacPorts. I compressed them and dereferenced the symlinks, so this should be complete for those looking to update their app.
I admit I don't know what I'm doing either, since I don't have a Mac, but I've taken the 0.9.22 release (a ZIP file containing "TuxPaint.app" and "__MACOSX" folders), removed the SDL*.framework directories, replaced them with what's inside the .tgz you provided above, and ZIPped it back together.
See attached.
Can Mac users please test this to see if it works? Please tell me what version of Mac OS X / macOS you're using, along with your results. I'll also ask some folks who emailed me privately, reporting issues on Mac.
If it seems to work for people, I'll happily post this as an update to the 0.9.22 that's available right now, and hopefully a lot of kids, parents, and schools will be able to use it!
Yeah, I am seeing similar things with the download. The version on my MBAir is working fine, but installing the various SDL frameworks via MacPorts puts symlinks out to the /opt/local/ folder and my programming skills aren't very current. I was hoping that just dereferencing those symlinks would do the trick, but apparently it didn't.
So, back to the drawing board I guess. I'll keep looking into this and see if I can come up with anything.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I just tried this on my 10.13 Mac and it seems to work just like it should. I'll send this out to a few of the teachers who were hoping for it and see how it goes on a few other macOS versions.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I got a report of some issues with the fonts on High Sierra (10.13). I'm not sure why it's not working so here is a version with debugging enabled; the debugging output is saved to /tmp/tuxpaint.log.
Updated to run on older macOS releases as old as Snow Leopard (10.6). I believe the CPU has to be 64-bit (no 32-bit). I'd very much appreciate it if someone running an older macOS can give it a test run. Thanks!
I'm running El Capitan 10.11.6 and had issues running this build. It launches, and got as far as the loading screen on first launch. Now it refuses to go further. Attached is the error log, looks like you just missed changing something from 10.12 minimum (libfontconfig).
I tried running this on a 10.9.5 system we had here and received the attached error report. There was no output in /tmp/tuxpaint.log. On my 10.13.2 system it seemed to just hang at the initial loading screen with the black and yellow barber pole, but then finally opened after about a minute. Subsequint loadings did not have that initial delay.
I tried with 10.13.2 and 10.13.3, the font fix worked, but the mouse cursors appear to have a black (non transparent) background which can make it difficult to see what you're drawing.
Are you any further forward with this? I very much appreciate your efforts. Can I send a donation?
Charles
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I didn't realize there were cursor issues on 10.13 (my Macs are still on 10.12). Perhaps we should consider a High Sierra specific build. Let me look into that.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I had some time to work on a High Sierra specific build today. Unfortunately it appears the issue with the cursor appearing without any transparent pixels may be an issue with the SDL 1.2 library that Tux Paint uses. I filed a bug report with the MacPorts team (here) but SDL 1.2 is a rather old library so I don't imagine it's a high priority for them. We may have to consider porting Tux Paint to use SDL 2 instead - and that's more than a small work, I'm afraid. But let's see what the MacPorts team says first.
Last edit: Mark Kim 2018-02-11
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Can you please provide a screenshot?
Also, please try running Tux Paint from a terminal to see if any error messages are displayed. Instructions:
* Launch the "Terminal" application in your Mac's "Utilities" folder.
* Right-click (or [Control]+click) on the "Tux Paint" application icon.
* Choose "Show Package Contents" from the menu that appears.
* Open up the "Contents" folder, and then 'MacOS" folder within.
* You will see a single file named "Tux Paint".
* Drag the "Tux Paint" icon into the Terminal window, and press [Return].
* As Tux Paint will attempt to launch, let us know if anything gets printed out to the Terminal window. (Copy/Paste it into your reply)
Thank you!
Hi
Attached a couple of screenshots from the start and when program is running.
From the
terminal:/Applications/Tux\ Paint.app/Contents/MacOS/Tux\ Paintregards: Ari Latvala
To: 206@bugs.tuxpaint.p.re.sf.net
From: wkendrick@users.sf.net
Subject: [tuxpaint:bugs] #206 OSX 10.11 not running Tuxpaint properly
Date: Thu, 8 Oct 2015 07:32:49 +0000
Can you please provide a screenshot?
Also, please try running Tux Paint from a terminal to see if any error messages are displayed. Instructions:
Launch the "Terminal" application in your Mac's "Utilities" folder.
Right-click (or [Control]+click) on the "Tux Paint" application icon.
Choose "Show Package Contents" from the menu that appears.
Open up the "Contents" folder, and then 'MacOS" folder within.
You will see a single file named "Tux Paint".
Drag the "Tux Paint" icon into the Terminal window, and press [Return].
As Tux Paint will attempt to launch, let us know if anything gets printed out to the Terminal window. (Copy/Paste it into your reply)
Thank you!
[bugs:#206] OSX 10.11 not running Tuxpaint properly
Status: open
Group: v0.9.22
Labels: crash screen corruption
Created: Mon Oct 05, 2015 09:23 PM UTC by Ari Latvala
Last Updated: Mon Oct 05, 2015 09:23 PM UTC
Owner: nobody
There is a severe screen corruption during the program start, i.e. the penguing is on Mac Mini very skewed and program is unstable.
Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/tuxpaint/bugs/206/
To unsubscribe from further messages, please visit https://sourceforge.net/auth/subscriptions/
Related
Bugs:
#206Last edit: William Kendrick 2017-11-13
I work for an online virtual public school and we are getting many reports of the issue posted here. We are getting reports from users who are unable to launch, as well as use Tux Paint 0.9.22. This is especially alarming because Tux Paint worked for these same users when they were using Mac OS 10.10 Yosemite. Users are reporting two main issues:
On the Tux Paint loading screen, the images are distorted and the loading bar does not move. Eventually, the program becomes unresponsive. I’ve attached a screenshot for you to reference
Tux Paint loads but the various functions (brushes, stamps, shapes, etc.) appear but the results are grainy/unclear. I’ve attached a screenshot of this as well.
I’ve been able to replicate #2 on multiple Macs running 10.11. I know this thread has been open since 10/5, but has their been any progress made to fix this issue?
Thanks,
Ben
Re-adding the screenshot that didn't upload correctly in my last post. What is the status of this bug? I haven't seen an update for almost a month.
I've posted numerous times to the libSDL mailing list to see if anyone is aware of this issue, or can lend a hand. A few people offered to look into it, but nothing has come of it so far. :(
Sadly, it seems we continue to need an active, regular, experienced Mac OS X developer to help out. This kind of issue seems to be at a lower-level than the Tux Paint app itself, so it's likely a bug in SDL or some other underlying library, and not Tux Paint itself. (On the title screen, for example, all it's doing is loading the penguin logo bitmap, and asking SDL to render it; nothing in there should be causing the bizarre, skewed graphics seen in these screenshots.)
Sorry if I'm coming off a bit desperate. It's because I am. :(
Hi There,
We use this program and I am in the process of upgrading to Mac OS 10.11 (from 10.5). I am seeing the same problems with the program displaying. It happens on startup and also sometimes with the menu buttons in the program. Was a solution ever found? Any suggestions?
Thanks.
TuxPaint can be fixed by replacing the SDL and SDL Image frameworks inside of the .app folder with those provided by MacPorts. SDL1.X is out of date on newer versions of OS X and requires a number of modification to work.
Wow, nice find! Now we need to find someone to produce, at the least,
fresh DMG bundles of Tux Paint for macOS / Mac OS X, with the newer
versions of the frameworks.
On Fri, Mar 03, 2017 at 06:21:00AM +0000, Todd Goyen wrote:
--
-bill!
Sent from my computer
I am not one to know how to update the actual project, but here are the four needed SDL.framework files. I just created then using MacPorts. I compressed them and dereferenced the symlinks, so this should be complete for those looking to update their app.
I admit I don't know what I'm doing either, since I don't have a Mac, but I've taken the 0.9.22 release (a ZIP file containing "
TuxPaint.app" and "__MACOSX" folders), removed theSDL*.frameworkdirectories, replaced them with what's inside the.tgzyou provided above, and ZIPped it back together.See attached.
Can Mac users please test this to see if it works? Please tell me what version of Mac OS X / macOS you're using, along with your results. I'll also ask some folks who emailed me privately, reporting issues on Mac.
If it seems to work for people, I'll happily post this as an update to the 0.9.22 that's available right now, and hopefully a lot of kids, parents, and schools will be able to use it!
Unfortunately, turns out to not work. I guess additional newer frameworks are needed?
Two sleepless nights but I think I figured out how to build SDL app bundles on a Mac. Give this a shot - built on MacOS 10.12.6 Sierra.
Yeah, I am seeing similar things with the download. The version on my MBAir is working fine, but installing the various SDL frameworks via MacPorts puts symlinks out to the /opt/local/ folder and my programming skills aren't very current. I was hoping that just dereferencing those symlinks would do the trick, but apparently it didn't.
So, back to the drawing board I guess. I'll keep looking into this and see if I can come up with anything.
Here's the updated build. Can folks give it a whirl? It should work on Sierra (10.12) and HIgh Sierra (10.13).
I just tried this on my 10.13 Mac and it seems to work just like it should. I'll send this out to a few of the teachers who were hoping for it and see how it goes on a few other macOS versions.
Thank you Tim
I got a report of some issues with the fonts on High Sierra (10.13). I'm not sure why it's not working so here is a version with debugging enabled; the debugging output is saved to /tmp/tuxpaint.log.
Fixed the font issue on High Sierra. The debugging output is still enabled in this version.
Updated to run on older macOS releases as old as Snow Leopard (10.6). I believe the CPU has to be 64-bit (no 32-bit). I'd very much appreciate it if someone running an older macOS can give it a test run. Thanks!
Hey.
I'm running El Capitan 10.11.6 and had issues running this build. It launches, and got as far as the loading screen on first launch. Now it refuses to go further. Attached is the error log, looks like you just missed changing something from 10.12 minimum (libfontconfig).
I tried running this on a 10.9.5 system we had here and received the attached error report. There was no output in /tmp/tuxpaint.log. On my 10.13.2 system it seemed to just hang at the initial loading screen with the black and yellow barber pole, but then finally opened after about a minute. Subsequint loadings did not have that initial delay.
Last edit: Tim Musa 2018-01-05
Thank you Chris and Tim. Your reports are very helpful. I see the cause of the problem. Let me think about how to solve it...
Hi Mark,
I tried with 10.13.2 and 10.13.3, the font fix worked, but the mouse cursors appear to have a black (non transparent) background which can make it difficult to see what you're drawing.
Are you any further forward with this? I very much appreciate your efforts. Can I send a donation?
Charles
Hi Charles,
I didn't realize there were cursor issues on 10.13 (my Macs are still on 10.12). Perhaps we should consider a High Sierra specific build. Let me look into that.
I had some time to work on a High Sierra specific build today. Unfortunately it appears the issue with the cursor appearing without any transparent pixels may be an issue with the SDL 1.2 library that Tux Paint uses. I filed a bug report with the MacPorts team (here) but SDL 1.2 is a rather old library so I don't imagine it's a high priority for them. We may have to consider porting Tux Paint to use SDL 2 instead - and that's more than a small work, I'm afraid. But let's see what the MacPorts team says first.
Last edit: Mark Kim 2018-02-11