The keyboard's "Pause" key must be used to trigger pause mode.
Here are some hints for the implementation:
In pause mode, we still render the game's frames (game loop).
The middle of the screen must show the text "Pause".
The controller updates must be skipped.
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The keyboard's "Pause" key must be used to trigger pause mode.
Here are some hints for the implementation:
In pause mode, we still render the game's frames (game loop).
The middle of the screen must show the text "Pause".
The controller updates must be skipped.