Re: [Tuxnes-devel] usleep() and gettimeofday() aren't portable
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From: Mike M. <che...@ya...> - 2004-05-12 23:00:28
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Correct, Here are some links I found that may or may not help us. http://www.geisswerks.com/ryan/FAQS/timing.html http://www.mine-control.com/zack/code/ztime.cpp http://olofson.net/examples.html (pig) This may help us get the x86 core going in win32. http://www.ronybc.8k.com/firecode.htm --- Jason Dorje Short <jd...@us...> wrote: > Mike Mestnik wrote: > > NTSC is 29.97 times a second or 59.94 / 2. I don't see how waiting > for a > > second after drawing 30 frames will be any good to the average > nintendo > > buff. Sleeping should be done with idle loops, thought we will need a > > high percision clock to time them corectly. > > If gettimeofday and ftime are not present we should fail. time() is > quite useless for tuxnes purposes. > > jason > > > ------------------------------------------------------- > This SF.Net email is sponsored by Sleepycat Software > Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to > deliver > higher performing products faster, at low TCO. > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 > _______________________________________________ > Tuxnes-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxnes-devel __________________________________ Do you Yahoo!? Yahoo! Movies - Buy advance tickets for 'Shrek 2' http://movies.yahoo.com/showtimes/movie?mid=1808405861 |