Re: [Tuxnes-devel] Smoother scrolling
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From: Mike M. <che...@ya...> - 2004-01-21 00:32:42
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--- Jason Dorje Short <jd...@us...> wrote: > I think this update needs to come *after* the usleep. > > if (frame > 1800) { > frame = 0; > renderer_data.basetime.tv_sec = now.tv_sec; > renderer_data.basetime.tv_usec = now.tv_usec + usec. > } > > The time "now" is not significant. The correct time is the time we're > usleeping to, which is the time of the start of the current frame (frame 0). > Ohh, so that's what thay where doing with the other gettime. I think what you have here is ok. I'l commit this somtime, I wana think about it some more. > Otherwise it'll consistently be off by 1/100 of a second every 30 > seconds :-). > > The next step is probably making it possible to change > doublespeed/halfspeed while the game is running. This shouldn't be too > hard: when the values are changed reset the frame to 0 and start > counting anew. > I forget where you can trap keypresses, there is a select statement some-where. Reserve a key for saving state, I started a branch for it and it's quite close to being testable. Things I'm looking fore are docs on nesticle.sta and that other nes file format. The docs I have on sta are not fully complete and I would like to include a copy of the rom in the image(for game-genie). There is some open nes format but the docs just baffeld me. it seamed to be packet based but no real docs just blerb ware. > jason > __________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus |