[Tuxnes-devel] dual joy axes problem.
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From: Mike M. <che...@ya...> - 2003-11-28 21:49:32
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I don't know if any one is looking at the bugs page any more, but I posted a bug and have since
looked into it. By the way are there any updates to nestra that can go into tuxnes?
I thinks it's ood for this to be in output and not input.
/* Reset controller */
if ((addr | 1) == 0x4017) {
if (swap_inputs) {
emulator->RAM[0x4016] = controller->joypad[1] | controller->joypadd[1];
emulator->RAM[0x4017] = controller->joypad[0] | controller->joypadd[0];
} else {
emulator->RAM[0x4016] = controller->joypad[0] | controller->joypadd[0];
emulator->RAM[0x4017] = controller->joypad[1] | controller->joypadd[1];
}
}
The comment is correct /* LOL */, but the code is obviously wrong. This code should be in the
input function, with a comment like /* reading the gamepad, add your autofier/programable things
here :) */. I don't know what should be done for reseting the controlers, force feadback ;)
I can't build tuxnes, on debian testing, when will this be fixed?
>dual joy axes problem.
> I have 2 Nintendo pads via joystick-parport(gamecon).
> Reliably when I hold down on one, the other pad's
> up,left,down don't work. Also after and during a
> failed movement, down is forced on the victim until the
> originating down is released. This may work for other
> directions, but I did not test them.
>
> This problem dose not aper for jstest, so I must assume
> it's tuxnes.
>
> I don't know what version I have, and CVS still don't work!
> If I could get CVS access I'd like to start a new
> branch from when it last worked of just the bug fixes
> included in the current HEAD.
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