[Tuxnes-devel] Trying out SDL
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From: Nick P. <Npi...@um...> - 2002-05-08 23:14:01
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Hello everyone, I just stumbled across the TuxNES project while looking for a NES emulator. I downloaded .75 and gave it a try and it seems to work better than any emulator out there... I was even more excited when I saw that there was work being done to implement fullscreen via sdl. I've downloaded and compiled the CVS code, but am having a few problems... I'm hoping someone can point me in the right direction. If I use ./tuxnes --format=le16 cart.nes or ./tuxnes --renderer=diff --format=le16 Legend\ of\ Zelda.nes everything works fine, but if I do [nick@hydrogen tuxnes]$ ./tuxnes --renderer=sdl --format=le16 Legend\ of\ Zelda.nes Couldn't open audio: Fragment size must be a power of two ./tuxnes: warning: failed to initialize sound playback Error initializing joystick 0 Error initializing joystick 1 The same thing happens if I use any other audio format. Does anyone know how I might "change my fragment size to a power ot 2?" I'm using a SoundBlaster Live value on Kernel 2.4.18 if that matters... Also, has "fullscreen" been implemented? as far as I can tell, it seems to be using sdl... Is there a fullscreen command line argument? Thanks - Nick |