[Tuxnes-devel] tuxnes-dc v0.2 released
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From: Jim U. <ji...@3e...> - 2002-02-28 01:57:49
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I'm pleased to announce the release of tuxnes-dc v0.2, a port of TuxNES v0.75 to the Dreamcast. You can pick it up at http://3e8.org/hacks.html. Features -------- - Standard line-based renderer, locked to 30 fps (frameskip = 1). - Experimental accelerated tile renderer. Some games work great, some games don't. If you see garbage on the screen, try pressing B to clear it up. Generally runs at 60 fps. - Sound. Good, but subject to occasional artifacts. - Save games. Only to PC using dctool; VMU saving is not implemented yet. - 6502 interpreted core written in C. - Basic game select screen. Changes in tuxnes-dc v0.2 ------------------------- - Added experimental tile renderer (press Y at game select screen). Many games work fine. Press B to clear up screen corruption. Runs at 60 fps. - Sound code much improved; will not break up when speed drops too low. This allows arbitrary frameskip (but the line renderer is still locked to 30 fps). Noise channel clipped from time to time due to synchronization issues. - Fix palette bug that caused colors to be slightly off. - Fixed some sound and video corruption due to global variables; sporadic problems remain. Hope you enjoy it. Jim -- "... [WM97/Melissa-V] triggers immediately and attempts to delete data on your M:, N:, O:, P:, Q:, S:, F:, I:, X:, Z:, H:, and L: network drives." ji...@3e... / 0x43340710 / 517B C658 D2CB 260D 3E1F 5ED1 6DB3 FBB9 4334 0710 |