[Tuxnes-devel] tuxnes working on OpenBSD
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From: HUYNH,SONTRI (HP-Richardson,ex1) <son...@hp...> - 2001-08-29 18:22:54
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hello, i played megaman 2 on tuxnes on openbsd last night. i found gnugetopt, and was able to get that to work, and with all the other changes tuxnes finally built. it seemed a bit laggy, but i haven't played on any other os's to compare. i had hack configure (yes i realize it's generated) in approximately this way: 2391: ac_try="$ac_cpp -I/usr/X11R6/include conftest.$ac_ext >/dev/null 2>conftest.o ut" in order to get xpm to be recognized as being installed and to link it. i think that adding "-I/usr/X11R6/include" to CPPFLAGS for *-openbsd or something should work. i'm still trying to get sound to work, when i use the mu8 format (openbsd's /dev/audio uses this format i believe) it sounds slowed down and choppy. i'm not sure if there is a combination of options which could make this sound correctly, or if the code needs changed. anyways, tuxnes works on openbsd, however, not without significant changes. there might be some simpler/more elegant way to make x86.S build/link correctly without having to munge all the symbol names and also keeping mapper.h change-free, then it may be able to make the appropriate changes to tuxnes in configure.in/Makefile.in so that it properly builds on openbsd. any ideas on making sound work, and is there some combination of options which would speed up performance by maybe dropping the frame rate or equivalent? or even just playing at a slower uniform speed (it's kinda choppy depending on if i'm moving around it seems). thanks, tomo |