[Tuxnes-devel] Re: Tuxnes-devel digest, Vol 1 #43 - 2 msgs
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From: Captain R. <ro...@dw...> - 2001-08-20 20:32:04
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> > Hey, > Are you using the snapshot or the release version? > What game were you playing (so I can fix it if it still happens with > the snapshot)? I downloaded and compiled from CVS, with ESD it is now much worse. the sound plays for about a second or two and cuts out, comes back infrequently. without ESd it sounds great but it still very slow. This is all with Zelda. > > I updated the sound queue function so it would be more accurate with > regards to internal values and reading from the sound registers. > Unfortunately I didn't notice a performance hit until after the release > when I was playing MegaMan 2 (Quick Man Stage). > There is a change in CVS that should remove the problem with the > most-used audio channels - the DMC still needs the progressive > update because it's possible it can trigger an interrupt when it finishes > playing the audio. > > I play on a F00F hampered P150 laptop (Debian Woody) > and it's usable at high audio rates (44Khz/8bit 22Khz/16 bit, my laptop > has problems at 44Khz/16bit that my desktop doesn't..) > > I haven't used esd with it (don't like the additional overhead and it > tends to make audio sound tinny to me). > > Thanks, > Paul |