Re: [Tuxnes-devel] saving the "state" of the game
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From: Mike M. <mel...@pc...> - 2001-08-09 05:07:07
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On Wed, 8 Aug 2001, Jason Dorje Short wrote: > I recently started using tuxnes again (good work with > the recent improvements, BTW), and it looks like > TuxNES has no "save state" feature like many other > emulators do. (It's possible I missed it, in which > case please correct me.) Nope, there's no save-state in TuxNES thus far, though it's been on the to-do list from the get-go. Welcome to the team, and I look forward to seeing your contributions. The save-state functionality for TuxNES is two-fold: 1) Be able to read NESticle Save State (.STA) files, since there are so many of them, and 2) implement read/write of the Standard NES Save State (SNSS) format. The SNSS format was a format put together by some smart people in the nesdev community that did its best to solve a lot of the problems one would encounter in developing a save state format. It's also supposed to be portable between different emulators. I don't think it's ever caught on; however, it's better than having to create our own format. Examining the format will probably point out all kinds of things you may not have thought of (that's what happened in my case). I encourage you to check it out. The main web page that contained SNSS info has been redirected to, umm, adult-oriented material for some reason. I'll send you the latest spec when I dig it up on my hard drive. Be aware that we will likely have to modify the mapper interface since, effectively, each individual mapper has to be able to save state. I'll send you the spec files soon. BTW, I'll be on vacation for about a week, so don't be surprised if I don't answer email right away. -- -Mike Melanson |