[Tuxnes-devel] Speed?
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From: Jon N. <jn...@yi...> - 2001-06-27 16:19:15
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Reading through the archives I noticed some speed comparisons and how the dynamic recompilation engine basically kicks ass. At the risk of sounding whiny, why is it then that TuxNES under Linux is tons slower than my DOS version of Nesticle? (quite a bit slower than snes9x as a matter of fact). This isn't meant to be a complaint, more a request for how I can make it faster user-side, and where I should start digging into code for improvements on that end. I'm running a K6-2 500, and Final Fantasy III feels subjectively slow-- pans are slow, etc. etc. It seems to be sustaining about 40 fps. Using the differential renderer, top reports 85% CPU in TuxNES and 15% in X. The standard X11-based renderer runs more of a 50/50 split. I'm presuming, since the core engine is quite fast, that the renderer is the slow point here. Is this correct? And do other people sense that TuxNES feels slow? Would perhaps an automatic frame-skip to keep up at 60fps help? Or is that a hidden option somewhere? ----------------------------------------------------- http://eo.yifan.net Free POP3/Web Email, File Manager, Calendar and Address Book |