Re: [Tuxnes-devel] more help w/ asm
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From: Mike M. <mel...@pc...> - 2001-04-13 03:41:23
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On Thu, 12 Apr 2001, Rigel wrote: > Yes I am trying to port the sucker to mips. Wouldn't it be best though, to write the linkage (x86.S) in C? Has anyone noticed that most of the jumps are given as offsets, not labels? Also that it's almost completely undocumented? I'm not relishing the thought of translating that to mips. I'm beginning to see a conspiracy. Who does this Quor guy work for? I may have to mail him, eh? Actually, Quor is on this list, or at least the address from which he used to post is still on the list. It's been awhile since we heard from him. Regarding your question about why there's all that C-ASM linkage written in ASM...umm, well good question...:) The best answer I have right now is, "That's the way Quor did it originally." Fortunately, I see that Jim has posted a more technical answer. > Whoever it was who said they could get me a cheesy rom (I forget who) that would be quite nice, though I need to get this all running on the SGI first. I've attached said cheesy ROM as well as the main source code for it. The ROM simply tiles the screen with a simple pattern (like all one letter) and allows you to scroll around. There are also some simple sprites in the upper left corner. Use the '-m' option in TuxNES to play with the mirroring. I wrote this ROM to help me understand mirroring. The patterns should change depending on which mirroring you choose. -- -Mike Melanson |