From: David B. <dav...@gm...> - 2011-04-08 02:33:32
|
Hi, I think t4k_common-0.1.1 is ready for release, and tuxmath 2.0.0 (as I finally decided to number it) is very close. The "new-art" images look great, and the first set has been merged into master. The windows crossbuild builds correctly and AFAICT works fine, including network play. One remaining and fairly obvious issue is that the "Factors" variant of Factoroids is unplayably broken I think we should leave out that menu entry for the time being. Also, I have discovered that tuxmath now segfaults if started on a machine without a working sound system (such as the current status of my main home Debian Sid desktop, which got somewhat borked in a big apt-get upgrade last weekend). This happens even if started as "tuxmath --nosound". Also, the "--nosound" option no longer turns off the sound, anyway. From a quick test, tuxmath-1.8.0 runs without crashing on the same machine. I hope to have time tomorrow to post a release of t4k_common-0.1.1, and "pre" or "rc" releases of tuxmath itself. I'm planning on next Monday (11 Apr) for the "official" release. If any translators out there want to get last-minute updates of any new strings into the new release, now is the time. Best, David |
From: David B. <dav...@gm...> - 2011-04-11 17:39:21
|
Hi, > I think t4k_common-0.1.1 is ready for release, and tuxmath 2.0.0 (as I > finally decided to number it) is very close. The "new-art" images look > great, and the first set has been merged into master. The windows > crossbuild builds correctly and AFAICT works fine, including network > play. After some more testing with the windows build, it appears it really isn't ready for general consumption, although the Linux build seems ready. I'm seeing two main problems with the windows build: 1. In LAN play, there are too many dropped questions, i.e. when the server sends a question, but for some reason it doesn't appear on the client's screen. This leads to a sort of deadlock where the client is waiting for another question, and the server is waiting for an answer. This used to happen all the time when we were first getting the LAN game implemented. I thought I had eliminated this problem, and haven't seen it recently in Linux, but there must still be some sort of race condition allowing this to occur. 2. When using mouse control for the new Factoroids, the "game" ends unexpectedly after a few seconds, taking the player to the high score name entry. So something is causing the main game loop to exit, probably some error condition related to the mouse. Also, the mouse sensitivity seems insanely high in the windows build. So, I think I'll make a source-only 2.0.0 release, and hold off on a win32 binary until 2.0.1 (i.e. when we get the above problems fixed). Also, if I have a 2.0.0 source release posted, I can start working on updating tuxmath in MacPorts. Also, I'm trying to get t4k_common included upstream in mingw-cross-env, so that those who want prepare a crossbuild setup just have to install mingw-cross-env and type "make t4k_common". Once that is done, go to tuxmath's buildw32/ directory and run "./tmwin.sh". I want to make it really easy for members of our team to create win32 packages for testing. Best, David |
From: David B. <dav...@gm...> - 2011-04-14 17:28:43
|
Hi, After a lot of hacking and testing in the last few days, I think the remaining issues have been sufficiently fixed to release tuxmath-2.0.0 for both linux (source) and win32. I've posted these packages as "tuxmath-2.0.0-pre1" on our Alioth site. If they look OK after a few folks besides me have tested them, I will officially release them without the "-pre1", and with the various GPG checksum and signature files. Best, David Bruce |
From: Tasos L. <tla...@gm...> - 2011-04-15 06:27:53
|
On Thu, Apr 14, 2011 at 20:28, David Bruce <dav...@gm...> wrote: > Hi, > Hello, > After a lot of hacking and testing in the last few days, I think the > remaining issues have been sufficiently fixed to release tuxmath-2.0.0 > for both linux (source) and win32. I've posted these packages as > "tuxmath-2.0.0-pre1" on our Alioth site. If they look OK after a few > folks besides me have tested them, I will officially release them > without the "-pre1", and with the various GPG checksum and signature > files. > I am using the pre1 release of tuxmath and t4k_common-0.1.1 on linux without a problem so far. Great job =) Tasos > Best, > > David Bruce > > ------------------------------------------------------------------------------ > Benefiting from Server Virtualization: Beyond Initial Workload > Consolidation -- Increasing the use of server virtualization is a top > priority.Virtualization can reduce costs, simplify management, and improve > application availability and disaster protection. Learn more about boosting > the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |