Hi Deepak, David,
The servers in Tux Math has the goal to connect players ? Once the
connections between them is achieved, they play using TCP/IP without
interference of the server ?
Also, is this being done at Tux Math code or t4kcommon ? (thinking about
some sort of Tux Type multiplayer game :) )
regards,
On Mon, Feb 14, 2011 at 2:03 PM, David Bruce <dav...@gm...>wrote:
> Hi Deepak,
>
> On Mon, Feb 14, 2011 at 3:25 PM, deepak aggarwal
> <dee...@gm...> wrote:
> > Hi david just start working on a prototype( sketch) on how servers
> connect
> > to each other and how they connect. Till now i am thinking of peer to
> peer
> > communication between servers as it is fault tolerance and easy to
> implement
> > and sync. What's your thought on it ?
>
> I don't really have a clear idea of what you are trying to do. I
> checked out your branch, and there weren't any commits in it (from the
> point it was branched from master).
>
> I don't understand the idea of "multiple servers", either.
>
> Regards,
>
> David
>
>
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