From: Aviral D. <avi...@gm...> - 2011-01-08 15:57:51
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As GCI draws to a close, I can't help but think about how TuxMath might be improved further. One of the things that I think we can do is come up with better graphics. The currently used graphics look (mostly) like programmer art. So, I think we should get: 1. A proper spriter. 2. A comic book (digital) artist. What do you guys think? I want to have some sort of a "comicbook" intro sequence to the game. Also, the comet, asteroid and ship images *need* to be replaced. If we agree on this, we could make some "official" posts to game development sites like gamedev.net, asking for an artist to join the team. Regards, Aviral |
From: Brendan L. <bm...@ri...> - 2011-01-08 20:11:37
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Hey Aviral, Four things. 1)Are you volunteering :)? 2) While it would certainly be awesome to have two more artists on board, it's sadly not that easy. FOSS contribution--art, programming, admin or otherwise--is *fundamentally* on a voluntary basis. It's hard to find people who are willing to do this stuff gratis, outside of their pesky real jobs, and it's actually quite remarkable that it does happen at all. To be fair, programs like GCI are changing the landscape quite a bit, and there are orgs who pay some developers--Fedora and Mozilla come to mind--but unfortunately (or perhaps fortunately) we're not one of them :) 3) Because this is free software, you have the freedom to do what you want, with or without a consensus (though it's always nice to agree). Iit's a "do-mocracy." If there's something you'd like to see happen--just do it! (See #1). Don't expect immediate results from asking around on forums (I'm sure there will be competition), but that's no reason not to try. Go for it! 4) The game's art might not be award-winning, but it's not that bad, is it? You should see some of *my* programmer art. It scares small children. Cynically yours, Brendan On Sat, Jan 8, 2011 at 9:57 AM, Aviral Dasgupta <avi...@gm...> wrote: > As GCI draws to a close, I can't help but think about how TuxMath might be > improved further. One of the things that I think we can do is come up with > better graphics. The currently used graphics look (mostly) like programmer > art. So, I think we should get: > > 1. A proper spriter. > 2. A comic book (digital) artist. > > What do you guys think? > > I want to have some sort of a "comicbook" intro sequence to the game. Also, > the comet, asteroid and ship images *need* to be replaced. If we agree on > this, we could make some "official" posts to game development sites like > gamedev.net, asking for an artist to join the team. > > Regards, > Aviral > > > ------------------------------------------------------------------------------ > Gaining the trust of online customers is vital for the success of any > company > that requires sensitive data to be transmitted over the Web. Learn how to > best implement a security strategy that keeps consumers' information secure > and instills the confidence they need to proceed with transactions. > http://p.sf.net/sfu/oracle-sfdevnl > > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: Aviral D. <avi...@gm...> - 2011-01-09 02:33:22
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Hi, Brendan 1. No. (I'm a developer; not an artist) 2. Some people are willing to work for free, as they pursue game development (art) as a hobby. 3. Still, it's good to discuss things with the group, I guess. 4. All I meant was that a small change in the art, will be equivalent to a great change in the general experience people have with the game. I've already sent messages to a couple of people I've worked with before, and I think at least one of them would accept... Regards, Aviral |
From: Holger L. <ho...@la...> - 2011-01-09 10:36:04
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Hi Aviral, On Sonntag, 9. Januar 2011, Aviral Dasgupta wrote: > 3. Still, it's good to discuss things with the group, I guess. absolutly :) > 4. All I meant was that a small change in the art, will be equivalent to a > great change in the general experience people have with the game. > > I've already sent messages to a couple of people I've worked with before, > and I think at least one of them would accept... Great! "But" I guess thats all you can get now. If someone submits new graphics we will have to decide based on the graphics whether they are worth replacing the old ones or not. It's impossible to decide this without seeing the new graphics. So for the artist it means that she cannot know whether we'll accept the work or not. cheers, Holger |