From: David M. <ma...@si...> - 2001-09-09 17:39:21
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Hi guys. Here's the first version of TuxMath for BeOS. It's dynamically linked against SDL v1.2.2. I created a BeIDE project file - it's in the zip archive. I'm really impressed - you've already achieved an awful lot. I have a quick comment about the speed/difficulty level - I certainly didn't find it "easy", so i'm not sure how well it's going to scale down to younger children (but I guess that's what the option screen's going to be for?). Anyway, the zip archive is here: http://www.silvan.demon.co.uk./beos/tuxmath-20010907-beos.zip Regarding a Mac OS X version, I'm waiting for OS X 10.1 and a newer version of SDL (and SDL_image, SDL_mixer) before I'll be able to get it done. Should be a simple re-compile then though.... Bill/Sam, is it OK for me to create a TuxMath page at BeBits (and upload the archive)?? --- David |
From: William K. <nb...@so...> - 2001-09-10 04:32:09
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On Sun, Sep 09, 2001 at 01:38:36PM -0400, David Marshman wrote: > Hi guys. > > Here's the first version of TuxMath for BeOS. It's dynamically linked > against SDL v1.2.2. > I created a BeIDE project file - it's in the zip archive. Cool, thanks! Should we include the BeIDE file in the main tarball to kind of 'roll it in'? > I'm really impressed - you've already achieved an awful lot. Thanks! :) > I have a quick comment about the speed/difficulty level - I certainly > didn't find it "easy", so i'm not sure how well it's going to scale down > to younger children (but I guess that's what the option screen's going > to be for?). Yes, exactly. Need... feedback... > Anyway, the zip archive is here: > http://www.silvan.demon.co.uk./beos/tuxmath-20010907-beos.zip Sam, should we add this to the "Files" available on the SourceForge page? (I think I'm going to let you manage file release from now on. ;) ;) ) > Regarding a Mac OS X version, I'm waiting for OS X 10.1 and a newer > version of SDL (and SDL_image, SDL_mixer) before I'll be able to get it > done. Should be a simple re-compile then though.... Cool, thanks! > Bill/Sam, is it OK for me to create a TuxMath page at BeBits (and upload > the archive)?? Fine with me! Sam? -bill! |
From: Samuel H. <cri...@ge...> - 2001-09-10 19:22:37
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On Sunday 09 September 2001 9:31pm, William Kendrick wrote: > On Sun, Sep 09, 2001 at 01:38:36PM -0400, David Marshman wrote: > > Hi guys. > > > > Here's the first version of TuxMath for BeOS. It's dynamically linked > > against SDL v1.2.2. > > I created a BeIDE project file - it's in the zip archive. > > Cool, thanks! Should we include the BeIDE file in the main tarball to > kind of 'roll it in'? I usually stick things like this in CVS. That way, if I ever die, fall off the face of the planet, or just get sick of the project it's there for other people to have ;-) > > I have a quick comment about the speed/difficulty level - I certainly > > didn't find it "easy", so i'm not sure how well it's going to scale down > > to younger children (but I guess that's what the option screen's going > > to be for?). > > Yes, exactly. Need... feedback... I think we should start including all the options we originally wanted as command line options. Bill, I know you've already got the operator switches, and I think this is the right way to go. Once we get all the options we originally wanted as command line switches, then we can (hopefully ;-) get some feedback as to what else is needed. I mean, even if a command line option we add isn't needed/wanted in the graphical options screen, it would probably still be nice to have (you can never have too many command line options ;-) > > Anyway, the zip archive is here: > > http://www.silvan.demon.co.uk./beos/tuxmath-20010907-beos.zip > > Sam, should we add this to the "Files" available on the SourceForge page? > (I think I'm going to let you manage file release from now on. ;) ;) ) Sure, I can handle them if you want. As for what to do with the file, Idunno. If we let Dave handle it on BeBits... it makes it easier for us (heh, heh, heh ;-), and there is a common place for BeOS users to get them from (and a known BeOS app place at that). The only problem is what happens if BeBits closes shop (I mean, BeOS on the desktop's future is kind of up in the air thanks to this whole Palm deal :-( Whereas if we stick it on SourceForge, we know we will have the files for a longer time (in spite of VA Linux's troubles, SourceForge is still going strong thanks to community support - financially and technically) Perhaps as a compromise, we could give Dave SourceForge file release technician status on SourceForge, and let him release them via SourceForge. Idunno.... just an option.... Dave, Bill.... any thoughts/preferences? > > Regarding a Mac OS X version, I'm waiting for OS X 10.1 and a newer > > version of SDL (and SDL_image, SDL_mixer) before I'll be able to get it > > done. Should be a simple re-compile then though.... I am waiting the SDL_mixer MacOS fixes with anticipation ;-) > > Bill/Sam, is it OK for me to create a TuxMath page at BeBits (and upload > > the archive)?? > > Fine with me! Sam? See above discussion. -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-09-10 21:40:36
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On Mon, Sep 10, 2001 at 12:20:53PM -0700, Samuel Hart wrote: > On Sunday 09 September 2001 9:31pm, William Kendrick wrote: > > On Sun, Sep 09, 2001 at 01:38:36PM -0400, David Marshman wrote: > > > Hi guys. > > > > > > Here's the first version of TuxMath for BeOS. It's dynamically linked > > > against SDL v1.2.2. > > > I created a BeIDE project file - it's in the zip archive. > > > > Cool, thanks! Should we include the BeIDE file in the main tarball to > > kind of 'roll it in'? > > I usually stick things like this in CVS. Err, umm.. that's what I meant. ;) (Sorry) <snip> > I think we should start including all the options we originally wanted as > command line options. Bill, I know you've already got the operator switches, > and I think this is the right way to go. Indeed... this allows for cool icons that launch the game in different modes. :) > Once we get all the options we originally wanted as command line switches, > then we can (hopefully ;-) get some feedback as to what else is needed. I > mean, even if a command line option we add isn't needed/wanted in the > graphical options screen, it would probably still be nice to have (you can > never have too many command line options ;-) Speaking of that, any feedback from anyone? I want to know what options to have available! <snip stuff about File Releases> > Sure, I can handle them if you want. Thanks :) <snip> > If we let Dave handle it on BeBits... it makes it easier for us (heh, heh, > heh ;-), and there is a common place for BeOS users to get them from (and a > known BeOS app place at that). The only problem is what happens if BeBits > closes shop (I mean, BeOS on the desktop's future is kind of up in the air > thanks to this whole Palm deal :-( No reason not to have it both places, with the SF / Tux4Kids sites being the main distribution points. <snip> > Perhaps as a compromise, we could give Dave SourceForge file release > technician status on SourceForge, and let him release them via SourceForge. > Idunno.... just an option.... > > Dave, Bill.... any thoughts/preferences? Dave? :) -bill! |
From: Samuel H. <cri...@ge...> - 2001-09-10 19:26:56
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On Sunday 09 September 2001 10:38am, David Marshman wrote: > Anyway, the zip archive is here: > http://www.silvan.demon.co.uk./beos/tuxmath-20010907-beos.zip BTW, just wanted to interject that my BeOS partition was wiped (thanks to my efforts to give myself a Win32 partition again :-/ ) .... So I still am yet to see the BeOS port personally..... (It actually was a fairly serious thing.... Win32 took my lowest partition on the drive, hdb1, removed its entry from the partition table, and then renumbered the higher ones so that hdb2 was now hdb1, etc. In other words.... Win32 wiped out one partition and made it such that it is no longer usable unless I want to re-partition the ENTIRE drive- which isn't an option since /home lies on that drive!) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-09-10 21:52:47
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> > > On Sun, Sep 09, 2001 at 01:38:36PM -0400, David Marshman wrote: <snip> > > Dave, Bill.... any thoughts/preferences? > > Dave? :) David Marshman.... the original poster & BeOS packager/porter ;-) I was just asking if he had any thoughts as well. > > Once we get all the options we originally wanted as command line > > switches, then we can (hopefully ;-) get some feedback as to what else is > > needed. I mean, even if a command line option we add isn't needed/wanted > > in the graphical options screen, it would probably still be nice to have > > (you can never have too many command line options ;-) > > Speaking of that, any feedback from anyone? I want to know what options > to have available! I haven't heard a drop, other than the fact that the game can be a bit fast (which I always reply that there will be a slider or something to adjust the speed later on... which I'm assuming is a natural choice for an option). We will hear more once we get another release that includes more binary choices (the people we really want testing this typically don't find source code releases very usefull ;-) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-09-10 21:58:42
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On Mon, Sep 10, 2001 at 02:51:03PM -0700, Samuel Hart wrote: > > > > On Sun, Sep 09, 2001 at 01:38:36PM -0400, David Marshman wrote: > <snip> > > > Dave, Bill.... any thoughts/preferences? > > > > Dave? :) > > David Marshman.... the original poster & BeOS packager/porter ;-) > > I was just asking if he had any thoughts as well. Oh, sorry, I wasn't asking who Dave was, I was pretty much saying "I dont have thoughts/prefs... Dave, do you?" :) <snip> > I haven't heard a drop, other than the fact that the game can be a bit fast > (which I always reply that there will be a slider or something to adjust the > speed later on... which I'm assuming is a natural choice for an option). > > We will hear more once we get another release that includes more binary > choices (the people we really want testing this typically don't find source > code releases very usefull ;-) Well, we have some now (I guess :) ) -bill! |
From: Samuel H. <cri...@ge...> - 2001-09-10 22:16:14
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On Monday 10 September 2001 2:58pm, William Kendrick wrote: > Oh, sorry, I wasn't asking who Dave was, I was pretty much saying > "I dont have thoughts/prefs... Dave, do you?" :) whoops... my mistake :-) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: David M. <ma...@si...> - 2001-09-10 22:48:44
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On Monday, September 10, 2001, at 05:58 PM, William Kendrick wrote: > On Mon, Sep 10, 2001 at 02:51:03PM -0700, Samuel Hart wrote: >>>>> On Sun, Sep 09, 2001 at 01:38:36PM -0400, David Marshman wrote: >> <snip> >>>> Dave, Bill.... any thoughts/preferences? >>> >>> Dave? :) >> >> David Marshman.... the original poster & BeOS packager/porter ;-) >> >> I was just asking if he had any thoughts as well. > > Oh, sorry, I wasn't asking who Dave was, I was pretty much saying > "I dont have thoughts/prefs... Dave, do you?" :) Here I am :) Sorry to be causing confusion, but I don't get chance to read my e-mail until I've (at least) got home from work... You're lucky tonight - my better half is out playing golf, and I seem to have mislaid our daughter and the baby sitter (?!), so I'm actually getting some quality time to myself.... Anyway, here's the link to the BeBits page: http://www.bebits.com/app/2502 I'm fine with you giving me access to the sourceforge upload page, or you could just add a link to the BeBits page (I think that's what you did with TuxTyping). Either way is cool with me.... > <snip> >> I haven't heard a drop, other than the fact that the game can be a bit >> fast >> (which I always reply that there will be a slider or something to >> adjust the >> speed later on... which I'm assuming is a natural choice for an >> option). >> >> We will hear more once we get another release that includes more binary >> choices (the people we really want testing this typically don't find >> source >> code releases very usefull ;-) > > Well, we have some now (I guess :) ) Hopefully we may receive some feedback from BeOS users, but if our experience with TuxTyping is anything to go by (complete silence), I wouldn't bet the bank on it... :( The game seems to run at the correct speed (too fast if anything) on my desktop - dual 550 MHz Celeron's (100 MHz FSB), nVidia TNT gfx card and 320 MB RAM - I'd be a little upset if it didn't!!. --- David |