From: Calvin A. <cal...@ya...> - 2001-09-10 19:10:39
|
Are you planning on separating the math ops??? addtion subtraction multiplication division Might be easier to option the age levels then and for the youngest kids pics (three apples + 1 apple =) Had the opportunity to test on a socket 7 P1-233mmx machine this weekend and was real suprised by how much slower it operates on that level hardware. Since School hardware can reeeealy vary can this improve? __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com |
From: Calvin A. <cal...@ya...> - 2001-09-10 19:35:11
|
I hear some of these during gameplay can anyone else here them? __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com |
From: Samuel H. <cri...@ge...> - 2001-09-10 20:42:55
|
On Monday 10 September 2001 12:35pm, Calvin Arndt wrote: > I hear some of these during gameplay can anyone else here them? I have... I'm assuming it has to do with the music we're using right now. The music is temporary... as we have someone working on replacement music (for this and Tux Tuxtyping) right now. -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-09-10 20:45:27
|
On Mon, Sep 10, 2001 at 01:41:11PM -0700, Samuel Hart wrote: > On Monday 10 September 2001 12:35pm, Calvin Arndt wrote: > > I hear some of these during gameplay can anyone else here them? > > I have... I'm assuming it has to do with the music we're using right now. > > The music is temporary... as we have someone working on replacement music > (for this and Tux Tuxtyping) right now. How odd... I haven't heard any. When you type, it's supposed to make a keyclick noise. Also, if the keypad is up ("--keypad" or "-k" option), clicking the mouse will cause the same keyclick (and tap in the numbers you clicked). Note: An older version still supported the mouse controls even if the keypad wasn't enabled, which was a bug - fixed now. -bill! |
From: Samuel H. <cri...@ge...> - 2001-09-10 20:57:41
|
On Monday 10 September 2001 1:45pm, William Kendrick wrote: > On Mon, Sep 10, 2001 at 01:41:11PM -0700, Samuel Hart wrote: > > On Monday 10 September 2001 12:35pm, Calvin Arndt wrote: > > > I hear some of these during gameplay can anyone else here them? > > > > I have... I'm assuming it has to do with the music we're using right now. > > > > The music is temporary... as we have someone working on replacement music > > (for this and Tux Tuxtyping) right now. > > How odd... I haven't heard any. When you type, it's supposed to make > a keyclick noise. Also, if the keypad is up ("--keypad" or "-k" option), > clicking the mouse will cause the same keyclick (and tap in the numbers > you clicked). The clicks, pops, and beeps I hear seem to be from the music (they arent the key-click sounds). I think it's because of the MOD format (which, AFAIK, actually requires certain hardware options on your sound card, and if not supported, is emulated... but I could be wrong). I've had problems using MODs on my crappy Onboard Crystal Audio sound chip before. >Note: An older version still supported the mouse controls > even if the keypad wasn't enabled, which was a bug - fixed now. I noticed that... and actually thought it was kind of kewl ;-) I could show -off by magically controlling the game by clicking on the screen! -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-09-10 20:41:50
|
On Monday 10 September 2001 12:10pm, Calvin Arndt wrote: > Are you planning on separating the math ops??? > > addtion > subtraction > multiplication > division You can already do this with the command line options (see "tuxmath --help") I think these options will also make it into the graphical options UI. > Might be easier to option the age levels then > > and for the youngest kids pics (three apples + 1 apple =) > > Had the opportunity to test on a socket 7 P1-233mmx machine this > weekend and was real suprised by how much slower it operates on that > level hardware. > > Since School hardware can reeeealy vary can this improve? Bill is planning (last I checked ;-) to add some sort of dirty-blitting method for the game. This can greatly increase speed on slower machines (it's what we did in Tux Typing). The disadvantage is that if your hardware supports double-buffering (which isn't a CPU speed issue, rather a graphics card/support issue), then you can't ensure consistant frame-rates (which is why he's planning on doing it both ways). -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-09-10 20:48:09
|
On Mon, Sep 10, 2001 at 01:39:57PM -0700, Samuel Hart wrote: > On Monday 10 September 2001 12:10pm, Calvin Arndt wrote: > > Are you planning on separating the math ops??? > > > > addtion > > subtraction > > multiplication > > division > > You can already do this with the command line options (see "tuxmath --help") Yep... tuxmath --operator add or: tuxmath -o add Mix and match, too. :) tuxmath -o add -o subtract or: tuxmath -o multiply -o divide <snip> > Bill is planning (last I checked ;-) to add some sort of dirty-blitting > method for the game. This can greatly increase speed on slower machines > (it's what we did in Tux Typing). Yes, I am... Just curious, though... _how_ slow is it going? I suppose I could make a little animated GIF that shows approx. how fast, say, the comet animation should be going. The motion in the game is slow, but the animation should be fine. Are you running fullscreen, or windowed? What kind of video card? Thx! -bill! |
From: Calvin A. <cal...@ya...> - 2001-09-10 21:30:00
|
Ya ever seen mud flow!!! > Just curious, though... _how_ slow is it going? > I suppose I could make a little animated GIF that shows approx. how > fast, say, the comet animation should be going. for testing purposes that'd help alot. I'd say 30 seconds to see the first problem... (guessing at least it seemed that long) Hasn't Sam L. has added some kind of perf testing stuff to the library. I've seen framerate measurements on other sdl stuff. > The motion in the game is slow, but the animation should be fine. > Are you running fullscreen, or windowed? What kind of video card? Windowed (sdl doesn't do fullscreen right) CT 65554, 2 meg SVGA driver XFREE 3.3.6 Animation did fine. __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com |
From: William K. <nb...@so...> - 2001-09-10 21:35:27
|
On Mon, Sep 10, 2001 at 02:29:56PM -0700, Calvin Arndt wrote: > Ya ever seen mud flow!!! Yikes! :( > > Just curious, though... _how_ slow is it going? > > I suppose I could make a little animated GIF that shows approx. how > > fast, say, the comet animation should be going. > > for testing purposes that'd help alot. Here's an animated GIF that goes about how fast the comets themselves should animate within the game (by animate, I mean switch between the three "comet#.png" graphics): http://www.sonic.net/~nbs/comet-anim.gif -bill! |
From: William K. <nb...@so...> - 2001-09-10 21:37:36
|
On Mon, Sep 10, 2001 at 02:35:07PM -0700, William Kendrick wrote: > On Mon, Sep 10, 2001 at 02:29:56PM -0700, Calvin Arndt wrote: > > Ya ever seen mud flow!!! > > Yikes! :( (BTW, _what_ kind of CPU is this on? You said something like 733MHz? Oh, what bitdepth? 16bpp? 24bpp?) -bill! |
From: Calvin A. <cal...@ya...> - 2001-09-11 00:22:15
|
NOT 733 Bill... 233 anyway 16bpp... --- William Kendrick <nb...@so...> wrote: > On Mon, Sep 10, 2001 at 02:35:07PM -0700, William Kendrick wrote: > > On Mon, Sep 10, 2001 at 02:29:56PM -0700, Calvin Arndt wrote: > > > Ya ever seen mud flow!!! > > > > Yikes! :( > > (BTW, _what_ kind of CPU is this on? You said something like 733MHz? > Oh, what bitdepth? 16bpp? 24bpp?) > > -bill! > > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com |
From: William K. <nb...@so...> - 2001-09-11 03:54:32
|
On Mon, Sep 10, 2001 at 05:22:14PM -0700, Calvin Arndt wrote: > NOT 733 Bill... > > 233 > > anyway 16bpp... Ahh! Ok :) Whew! I was getting really baffled at speedy machines rendering so slowly. I think one thing we might want to consider is reducing the amount of alpha blending that occurs, as that's a pretty CPU intensive. That, in addition to dirty rectangle blitting, will definitely help. -bill! |
From: Calvin A. <cal...@ya...> - 2001-09-10 21:42:54
|
> Here's an animated GIF that goes about how fast the comets themselves > should animate within the game (by animate, I mean switch between the > three "comet#.png" graphics): > > http://www.sonic.net/~nbs/comet-anim.gif I saved it I'll take it w/me next time I head out to Aurora, IN. __________________________________________________ Do You Yahoo!? Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger http://im.yahoo.com |
From: Samuel H. <cri...@ge...> - 2001-09-10 21:47:53
|
On Monday 10 September 2001 2:35pm, William Kendrick wrote: > Here's an animated GIF that goes about how fast the comets themselves > should animate within the game (by animate, I mean switch between the > three "comet#.png" graphics): > > http://www.sonic.net/~nbs/comet-anim.gif Wow! On my desktop it probably goes half that speed. My laptop comes closer to that, but still doesn't match it. My specs (if interested)- My desktop: 300Mhz AMD-k6, ATI Rage Pro AGP, Linux 2.4.9, X.4.0.3 My laptop: 500Mhz Celery, Chips & Technologies 65555, Linux 2.4.6, X.4.0.3 -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-09-10 21:41:02
|
On Monday 10 September 2001 2:29pm, Calvin Arndt wrote: > > The motion in the game is slow, but the animation should be fine. > > Are you running fullscreen, or windowed? What kind of video card? > > Windowed (sdl doesn't do fullscreen right) CT 65554, 2 meg SVGA driver > XFREE 3.3.6 SDL does do fullscreen... Under X 3.3.6 you need to have the modelines correct in your XF86Config file (under X 4.x, you don't need to enter modelines... but you can). Actually, using fullscreen, you can see better performance (depending on the support of your graphics hardware). On Win32, I think the fullscreen can cause problems on some hardware (I have no idea why... all I know is some people have reported it this way). -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-09-10 20:50:12
|
On Mon, Sep 10, 2001 at 12:10:38PM -0700, Calvin Arndt wrote: <snip> > > and for the youngest kids pics (three apples + 1 apple =) Actually, unrelated to TuxMath, I'm interested in working on a general preschool 'suite' of games... colors, numbers, letters, matching, etc. The design should be a little easier (I'll be less stressed about getting feedback before going too far with it, like I have been with TuxMath), all I'll need is art. Unfortunately, I had a friend who could do some AWESOME work (she drew vegetables and fruit, for some reason, whenever we went to the local italian food joint, which has paper tableclothes and crayons at every table), but she moved and has been impossible to contact. :( Of course, now I have Sam. MWAHAHAHAHA -bill! |
From: Samuel H. <cri...@ge...> - 2001-09-10 21:01:32
|
On Monday 10 September 2001 1:49pm, William Kendrick wrote: > On Mon, Sep 10, 2001 at 12:10:38PM -0700, Calvin Arndt wrote: > <snip> > > > and for the youngest kids pics (three apples + 1 apple =) > > Actually, unrelated to TuxMath, I'm interested in working on a general > preschool 'suite' of games... colors, numbers, letters, matching, etc. > > The design should be a little easier (I'll be less stressed about getting > feedback before going too far with it, like I have been with TuxMath), > all I'll need is art. > > Unfortunately, I had a friend who could do some AWESOME work (she drew > vegetables and fruit, for some reason, whenever we went to the local > italian food joint, which has paper tableclothes and crayons at every > table), but she moved and has been impossible to contact. :( > > Of course, now I have Sam. MWAHAHAHAHA Yeah, sure, feel free to ask me to draw some things... My skills aren't what they were (I find I'm too lazy any more :-/ ) but I can try. Also, we've had another game in the works (I probably already told everyone on this list about it) that is intended to be a pre-school game teaching colors/shapes and mouse control ("Catch the Goblin" or "Catch the Ghost"... where Tux acts as a "ghostbuster" trying to track down ghosts of certain colors and possibly having certain basic shapes on them). -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-09-10 21:43:11
|
On Mon, Sep 10, 2001 at 01:59:48PM -0700, Samuel Hart wrote: <snip> > Yeah, sure, feel free to ask me to draw some things... My skills aren't what > they were (I find I'm too lazy any more :-/ ) but I can try. > > Also, we've had another game in the works (I probably already told everyone > on this list about it) that is intended to be a pre-school game teaching > colors/shapes and mouse control ("Catch the Goblin" or "Catch the Ghost"... > where Tux acts as a "ghostbuster" trying to track down ghosts of certain > colors and possibly having certain basic shapes on them). Sounds interesting! :) Hey, is there a general Tux4Kids mailing list? (Since this is getting off-topic for TuxMath, but I'd really like to continue talking about it in an open forum) -bill! |