From: William K. <nb...@so...> - 2001-09-03 06:17:37
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I've registered the "#tuxmath" IRC channel on irc.openprojects.net. Feel free to join in and chat live. -bill! |
From: Jesse A. <jd...@uk...> - 2001-09-03 16:25:27
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I just got cvs working last night (turns out debianppc turns on tcp_ecn (???) by default which causes it to not work with a lot of services even though it should be standard) and finally was able to connect and get tuxmath! I must say I am very impressed! My main question is what needs work? The options menu doesn't work for me, but it may be that it isn't implimented yet (I got cvs working at about 4 am, so I didn't have the ability to read code, infact while I was using the notebook last night the screen hit me in the head while I was moving, so I decided to go to bed... So whats on the roadmap for the game? REALLY NICE! Jesse |
From: Samuel H. <cri...@ge...> - 2001-09-03 16:59:46
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On Monday 03 September 2001 9:45am, Jesse Andrews wrote: > I just got cvs working last night (turns out debianppc turns on tcp_ecn > (???) by default which causes it to not work with a lot of services even > though it should be standard) and finally was able to connect and get > tuxmath! So you got DebianPPC to work? Awesome! Any troubles re-partitioning and re-installing? ;-) > I must say I am very impressed! My main question is what needs > work? The options menu doesn't work for me, but it may be that it isn't > implimented yet (I got cvs working at about 4 am, so I didn't have the > ability to read code, infact while I was using the notebook last night the > screen hit me in the head while I was moving, so I decided to go to bed... Yes, the options menu isn't implimented yet. Here was a simple mock-up options screen I made before Bill started the code: http://www.geekcomix.com/dm/tuxmath/options-screen.png Essentially, I felt we needed to be able to switch on/off the various operators, and use sliders for speed/difficulty/whatever (which is what we've learned from Tuxtype ;-) You can already turn on/off the operators from the command line. Other than that, here are some things that have been discussed in the past: http://www.geocrawler.com/mail/thread.php3?subject=%5BTuxmath-devel%5D+tuxmath+ideas&list=15167 > So whats on the roadmap for the game? Here are some topics we have discussed: Scoring (how to impliment, how to award points): http://www.geocrawler.com/mail/thread.php3?subject=%5BTuxmath-devel%5D+Scoring&list=15167 Showing answers: http://www.geocrawler.com/mail/thread.php3?subject=%5BTuxmath-devel%5D+Showing+answers&list=15167 Accessability: http://www.geocrawler.com/mail/thread.php3?subject=%5BTuxmath-devel%5D+Accessibility&list=15167 and possibly dirty blits. I do have a question for you, Jesse. You've managed to get this to work under DebianPPC on your iBook, right? Is the game fast enough (does it say you're CPU is too slow ;-) ? I'm currious what kind of support X gives on iBooks ;-) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-09-04 17:02:45
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On Mon, Sep 03, 2001 at 12:45:17PM -0400, Jesse Andrews wrote: > I just got cvs working last night (turns out debianppc turns on tcp_ecn (???) > by default which causes it to not work with a lot of services even though it > should be standard) and finally was able to connect and get tuxmath! Cool! :) > I must say I am very impressed! Thanks! :) Blame me for the code, and Sam for the design and art. :) > My main question is what needs work? Well, I'm presumably waiting for some OggVorbis music from Sam. Down the road, it might be nice to tweak or replace the current sound effects with stuff that's a _little_ mellower. At the very least, make all of the sounds fairly the same volume, so that it's less irritating. :) > The options menu doesn't work for me, but it may be that it isn't > implimented yet Exactly. It's very skeletal at the moment. I'm very interested in feedback from educators on what kind of options they'd like, and the best way we can implement them before I go to far. As Sam mentioned, there _are_ command-line options to override the operators. (eg, play with only addition equations) > (I got cvs working at about 4 am, so I didn't have the ability to read > code, infact while I was using the notebook last night the screen hit > me in the head while I was moving, so I decided to go to bed... D'oh! > So whats on the roadmap for the game? See TODO.txt ;) (or, rather, "docs/TODO.txt" now :) ) > REALLY NICE! Thanks! :) -bill! |
From: Samuel H. <cri...@ge...> - 2001-09-03 17:09:37
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On Sunday 02 September 2001 11:17pm, William Kendrick wrote: > I've registered the "#tuxmath" IRC channel on irc.openprojects.net. > > Feel free to join in and chat live. There's also one for Tux4Kids (called, #tux4kids ;-) .... But that one has been used primarily for general Tux4Kids discussions. Bill, I'll put the #tuxmath information up on the Tuxmath site. -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-09-03 18:10:59
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On Mon, Sep 03, 2001 at 10:07:42AM -0700, Samuel Hart wrote: > On Sunday 02 September 2001 11:17pm, William Kendrick wrote: > > I've registered the "#tuxmath" IRC channel on irc.openprojects.net. > > > > Feel free to join in and chat live. > > There's also one for Tux4Kids (called, #tux4kids ;-) .... Yeah, I noticed. It's looonley in there. ;) > But that one has been used primarily for general Tux4Kids discussions. > > Bill, I'll put the #tuxmath information up on the Tuxmath site. Thanks! :) -bill! [ of course, now i'm going to be out of town all day, so... no IRC for me :) ] |