On Fri, Aug 31, 2001 at 04:13:14PM -0700, Samuel Hart wrote:
<snip>
> Kewl, can't wait to see ;-)
Do a 'cvs update' :)
I use the 'drinking' and 'spitting out' frames at the beginning of
the game. (Not sure that I'll use it at the beginning of each level,
though.)
I randomly pick one of the four console ones when you type any keys.
If you miss a comet, it picks between 'drat' and 'yipe' :)
When you get one, it randomly picks whether to animate at all, and
if it does, it picks between 'yes' and 'yay'.
Finally, if a comet lands, it plays the 'fist' one.
I need to integrate the 'kiss' and 'egypt' ones when I add the
"wave complete" code.
> Hey, I just noticed that sometimes if your system is running to slow (or CPU
> too slow, or X support lackluster, or whatever) that occassionally numbers
> you type will be dropped. For example, I was playing and the answer I needed
> to type was 12, but when I typed it (and I did type it ;-) only the "2"
> showed up.
Eep.. While adding the 'demo' feature, I handled all key events
outside the "while SDL_PollEvent()" loop, so really it's probably
a matter of you typing too quickly.
> I'll look into it if I can.... but if you get to it before me, feel free
> (probably some sort of SDL_Event polling problem ;-)
I'll see what I can do to fix it. THanks! :)
-bill!
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