From: William K. <nb...@so...> - 2001-08-28 22:04:38
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Sam - I've got some suggestions for what I think would be cute for the Tux animation in the middle of the game screen. * When the level starts, he'll be happily looking at the players for a second. Then an alarm will sound (and perhaps a flashing light on his console) and he'll look surprised and turn around (to face away from you) * Whenever you press a key, we can animate him shifting back and forth and/or tapping on buttons on his console. * If you shoot down a comet, he can do a little "woo-hoo!" stance. (ie, arms up in the air in a "V" shape) * If you loose a city, he can do something like cover his eyes. If you'd like some cruddy mock-ups of what I mean, I can whip some up. In the meantime, I'll try and add a 'laser' effect that explains why the comets are exploding in the first place. ;) Thanks! -bill! |
From: Samuel H. <cri...@ge...> - 2001-08-28 22:57:42
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On Tuesday 28 August 2001 3:01pm, William Kendrick wrote: > Sam - I've got some suggestions for what I think would be cute for the > Tux animation in the middle of the game screen. > > * When the level starts, he'll be happily looking at the players for a > second. Then an alarm will sound (and perhaps a flashing light on > his console) and he'll look surprised and turn around (to face away > from you) > > * Whenever you press a key, we can animate him shifting back and forth > and/or tapping on buttons on his console. > > * If you shoot down a comet, he can do a little "woo-hoo!" stance. > (ie, arms up in the air in a "V" shape) > > * If you loose a city, he can do something like cover his eyes. > > > If you'd like some cruddy mock-ups of what I mean, I can whip some up. I think I know what you're talking about. (You are meaning as he is sitting in a control room in the foreground, right? ;-) I'll draw up something today (I ran out of time yesterday). The one problem I was facing was trying to make it clear he is in the foreground (instead of simply looking like this massive grotesque pengiun next to these tiny cities ;-) > In the meantime, I'll try and add a 'laser' effect that explains why the > comets are exploding in the first place. ;) Yeah, see that was something the old Atari BASICs (my favorite was SuperBasic ;-) could do easily. Just do a PLOT(x,y) followed by a DRAWTO(x,y) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-08-29 18:41:31
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Okay, I think I have made all the necessary Tux animation images. You can grab them here: http://www.geekcomix.com//dm/tuxmath/tuxanim.tar.gz Included is a fake screenshot, the images in png format, and a few animation tests (in Gimp's XCF format). If we use the console I made, we will probably want to merge it with the spire image to reduce blits. If I get some more time today, I may hack away at CVS to show you what I mean. -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-08-29 18:45:09
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On Wednesday 29 August 2001 11:39am, Samuel Hart wrote: > Okay, I think I have made all the necessary Tux animation images. You can > grab them here: > http://www.geekcomix.com//dm/tuxmath/tuxanim.tar.gz > > Included is a fake screenshot, the images in png format, and a few > animation tests (in Gimp's XCF format). If we use the console I made, we > will probably want to merge it with the spire image to reduce blits. If I > get some more time today, I may hack away at CVS to show you what I mean. Oh, and I guess I should mention I made a bunch of extra animations we may or may not want to use. -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-08-30 22:56:18
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On Wednesday 29 August 2001 11:39am, Samuel Hart wrote: > Okay, I think I have made all the necessary Tux animation images. You can > grab them here: > http://www.geekcomix.com//dm/tuxmath/tuxanim.tar.gz Bill, have you looked at these yet? Are they what you were thinking of? ;-) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-08-30 23:54:31
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On Thu, Aug 30, 2001 at 03:54:21PM -0700, Samuel Hart wrote: > On Wednesday 29 August 2001 11:39am, Samuel Hart wrote: > > Okay, I think I have made all the necessary Tux animation images. You can > > grab them here: > > http://www.geekcomix.com//dm/tuxmath/tuxanim.tar.gz > > Bill, have you looked at these yet? Are they what you were thinking of? ;-) Sorry, been busy at work. Prob. tomorrow some time (depending on how hard latex is :) ) -bill! |
From: William K. <nb...@so...> - 2001-08-31 00:37:24
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On Thu, Aug 30, 2001 at 04:51:45PM -0700, William Kendrick wrote: > On Thu, Aug 30, 2001 at 03:54:21PM -0700, Samuel Hart wrote: > > On Wednesday 29 August 2001 11:39am, Samuel Hart wrote: > > > Okay, I think I have made all the necessary Tux animation images. You can > > > grab them here: > > > http://www.geekcomix.com//dm/tuxmath/tuxanim.tar.gz > > > > Bill, have you looked at these yet? Are they what you were thinking of? ;-) Oh, these are _awesome_. :) -bill! |