From: William K. <nb...@so...> - 2001-08-29 01:40:44
|
sam, you're right.. .something's crazy about the cvs. the comets directory is there and accessible via the web-based cvs repos. but when i did a "cvs update" on my home box just now, it didn't fetch any of it. i grabbed them manually via the web cvs interface, but something's borked. :( anyone know how to fix it? thx! -bill! |
From: Samuel H. <cri...@ge...> - 2001-08-29 17:10:21
|
On Tuesday 28 August 2001 6:38pm, William Kendrick wrote: > sam, you're right.. .something's crazy about the cvs. > > the comets directory is there and accessible via the web-based cvs repos. > > but when i did a "cvs update" on my home box just now, it didn't fetch > any of it. Whenever new directories are added to the repository, cvs update wont grab them. (You need a CVS subdir in each working directory for cvs update to work in it). Uhm.... you need to do an extra command (I think another "checkout") but I can't recall what it is off the top of my head. I'm sure it's in the CVS book (which I dont have at hand right now). -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-08-29 19:13:09
|
Thanks for the note. BTW I'm at LWE right now in the SEUL booth and Harry here asked if I'd add a 'demo' mode to TuxMath, so I'm going to try to grab the CVS ver and hack on it right here ;) -bill! On Wed, Aug 29, 2001 at 10:08:09AM -0700, Samuel Hart wrote: > On Tuesday 28 August 2001 6:38pm, William Kendrick wrote: > > sam, you're right.. .something's crazy about the cvs. > > > > the comets directory is there and accessible via the web-based cvs repos. > > > > but when i did a "cvs update" on my home box just now, it didn't fetch > > any of it. > > Whenever new directories are added to the repository, cvs update wont grab > them. (You need a CVS subdir in each working directory for cvs update to work > in it). > > Uhm.... you need to do an extra command (I think another "checkout") but I > can't recall what it is off the top of my head. I'm sure it's in the CVS book > (which I dont have at hand right now). > > > -- > Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> > Homepage: < http://www.geekcomix.com/snh/ > > PGP Info: < http://www.geekcomix.com/snh/contact/ > > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > > > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > http://lists.sourceforge.net/lists/listinfo/tuxmath-devel |
From: William K. <nb...@so...> - 2001-08-29 20:05:36
|
On Wed, Aug 29, 2001 at 12:10:21PM -0700, William Kendrick wrote: > Thanks for the note. BTW I'm at LWE right now in the SEUL booth > and Harry here asked if I'd add a 'demo' mode to TuxMath, so I'm > going to try to grab the CVS ver and hack on it right here ;) Done. I'd like the game (in demo mode) to show as the numbers are typed, but for now, the game just randomly shoots down comets. (Sometimes it doesn't get them before they hit a city, but that's ok :) ) After a while, it cycles back to the title screen. :) (Pause (TAB) and quit (ESC) still work in the game in demo mode, but you can't type numbers or RETURN) Whee! Grab from CVS. -bill! > > -bill! > > On Wed, Aug 29, 2001 at 10:08:09AM -0700, Samuel Hart wrote: > > On Tuesday 28 August 2001 6:38pm, William Kendrick wrote: > > > sam, you're right.. .something's crazy about the cvs. > > > > > > the comets directory is there and accessible via the web-based cvs repos. > > > > > > but when i did a "cvs update" on my home box just now, it didn't fetch > > > any of it. > > > > Whenever new directories are added to the repository, cvs update wont grab > > them. (You need a CVS subdir in each working directory for cvs update to work > > in it). > > > > Uhm.... you need to do an extra command (I think another "checkout") but I > > can't recall what it is off the top of my head. I'm sure it's in the CVS book > > (which I dont have at hand right now). > > > > > > -- > > Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> > > Homepage: < http://www.geekcomix.com/snh/ > > > PGP Info: < http://www.geekcomix.com/snh/contact/ > > > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > > > > > _______________________________________________ > > Tuxmath-devel mailing list > > Tux...@li... > > http://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > http://lists.sourceforge.net/lists/listinfo/tuxmath-devel |
From: Samuel H. <cri...@ge...> - 2001-08-29 20:54:47
|
On Wednesday 29 August 2001 1:02pm, William Kendrick wrote: > On Wed, Aug 29, 2001 at 12:10:21PM -0700, William Kendrick wrote: > > Thanks for the note. BTW I'm at LWE right now in the SEUL booth > > and Harry here asked if I'd add a 'demo' mode to TuxMath, so I'm > > going to try to grab the CVS ver and hack on it right here ;) > > Done. I'd like the game (in demo mode) to show as the numbers are > typed, but for now, the game just randomly shoots down comets. > (Sometimes it doesn't get them before they hit a city, but that's > ok :) ) What does the demo mode do? I can't seem to get it to work (well, other than just having the word DEMO over the main menu). I'm sure I'm doing something wrong. -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-08-30 00:54:15
|
On Wed, Aug 29, 2001 at 01:52:37PM -0700, Samuel Hart wrote: > On Wednesday 29 August 2001 1:02pm, William Kendrick wrote: > > On Wed, Aug 29, 2001 at 12:10:21PM -0700, William Kendrick wrote: > > > Thanks for the note. BTW I'm at LWE right now in the SEUL booth > > > and Harry here asked if I'd add a 'demo' mode to TuxMath, so I'm > > > going to try to grab the CVS ver and hack on it right here ;) > > > > Done. I'd like the game (in demo mode) to show as the numbers are > > typed, but for now, the game just randomly shoots down comets. > > (Sometimes it doesn't get them before they hit a city, but that's > > ok :) ) > > What does the demo mode do? I can't seem to get it to work (well, other than > just having the word DEMO over the main menu). > > I'm sure I'm doing something wrong. In title screen, game will automatically start itself after a few seconds. In the game, the lasers will shoot at the comets automagically. After all cities are destroyed, or after about a minute or two, the game will cycle back to the title screen. Seems to have been running the whole time since I put it up today on Harry's laptop, and supposedly gotten some good comments. Yay! :) Anyway, finishing up at expo. right now. Hope it works for you! -bill! |