Bill,
I don't know anything about programming, so what I am about to suggest will
probably make that perfectly obvious. The greatest possibility that I can
see for Tuxmath is a teacher's interface that would allow the teacher to
enter a problem set for the students to work on. Right now the game just
seems to go on forever unless the student is not successful. If I were
planning to use this in the classroom I would want to specify the type and
number of problems the student would have to do. Then at the end of the
"attack" have commander tux report to the student the number of correct
responses and perhaps decorate them with a gold, silver, or bronze star. If
the student scored below a certain level they would be kicked back to
"academy" or some such thing where they could do some remedial work.
If that type of approach is to complicated, or you don't care to expend the
energy, then perhaps some libraries of problem sets could be coded in. For
example there would be 100 problems of addition with no carrying and then
100 problems (or 50 or 25) where the student added with carrying, and
subtraction with no renaming ... The teacher could then instruct the student
to select a topic from a menu. The difficulty of the problems does not
necessarily need to increase from one level to the next, the challenge could
be the speed of the comets.
I am willing to compile a list of problem sets for you if you wish.
I push the integration of technology in the classroom very hard with my
fellow teachers, but I also push the fact that it needs to be an integral
part of their lessons. For Tuxmath to fit in that category, there has to be
a coherent objective to the problems the students are getting, and it would
be a very powerful tool with a teacher configuration tool.
FWIW
Tim Kaldahl
Maplewood Academy
I.T. Coordinator
-----Original Message-----
From: tux...@li...
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Sent: Friday, February 20, 2004 1:21 AM
To: tux...@li...
Subject: Tuxmath-devel digest, Vol 1 #76 - 2 msgs
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Today's Topics:
1. Speed patch (Bill Kendrick)
2. Math Teacher Input (Tim Kaldahl)
--__--__--
Message: 1
Date: Wed, 18 Feb 2004 14:45:22 -0800
From: Bill Kendrick <nb...@so...>
To: Tux Math <tux...@li...>
Subject: [Tuxmath-devel] Speed patch
Just added a patch I noticed sitting over at sourceforge that
makes comet falling speed based on the wave, and multiplied by an
overall value (which can be altered with a new "--speed" option)
Default --speed value is 1.0. Give it 2.0 for the game to start off 2x as
fast. Give it 0.5 to start off 1/2x as fast. Etc.
Thanks to Michael Behrisch <behrisch at users.sourceforge.net> for the patch
Sorry I didn't notice it sooner!
-bill!
bi...@ne... "Hey Shatner, ya remember that episode
of
http://newbreedsoftware.com/bill/ Space Trek where your show got
cancelled?"
--__--__--
Message: 2
Reply-To: <tka...@ma...>
From: "Tim Kaldahl" <tka...@ma...>
To: <tux...@li...>
Date: Thu, 19 Feb 2004 23:47:20 -0600
Subject: [Tuxmath-devel] Math Teacher Input
Bill,
I saw your post over at k12ltsp. Since I am really pretty useless when it
comes to contributing at the OS level, I jumped at the chance to help with
the content part of tuxmath. I am a math/physics teacher by trade so I might
be able to give some good input on problem sets at organizing topics. I will
go fire up my real computer and play with commander tux a bit and send back
some ideas. I can also consult with some elementary teachers about their
curriculum. btw, my 3 year old loves tux paint.
Tim Kaldahl
Maplewood Academy
I.T. Coordinator
--__--__--
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