From: Aaron S. <aar...@gm...> - 2015-03-08 20:37:20
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Hey all, My name is Aaron Santiago, and I'm currently a senior at Bard College at Simon's Rock, working on getting my BA in Computer Science this spring. I have had a decent amount of experience with developing games, and programming in general. You can find some of my previous work on my website here: http://jabdownsmash.com/portfolio/ My GitHub account can be found here: https://github.com/sepharoth213 I was looking through the ideas list for Tux4Kids and I came across the mobile port, and I was immediately struck by the fact that the current port is written in Haxe/NME. I currently work in Haxe/Lime and the games in my portfolio are written in Haxe/OpenFL and I figured that I would love to work on the port. I have a few questions though: I tried building the current Haxe/NME mobile port and I didn't get very far, which is most likely due to the fact that it was written years ago and NME/OpenFL has changed a lot since then. Rewriting the port for OpenFL would make the most sense, but would the port end up as a successor to the original? A Haxe/OpenFL port would be able to support more platforms than the original TuxMath, and might be easier to maintain. I tried playing TuxMath and took a look at the Git repository and noticed that substantial changes to the game haven't happened in a long time. Would a port need to be a direct port, or would small changes make sense: adding tweens, updating assets, rearranging menus, etc.? Or does it make more sense to just create a whole new game? If a new game were created, how should a more modern TuxMath or TuxMath-like be made? I would personally love to work with a mentor and develop an open source and modern educational math game with Haxe. Anyway, those are my thoughts as of yet. I would appreciate any comments or suggestions anyone may have. Thanks, Aaron |