From: sasayins <sas...@gm...> - 2012-06-14 14:18:32
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Great! This is nice. We can port tuxmath in different platform so that anyone can access the game easily. Thanks!! On Thu, Jun 14, 2012 at 1:20 PM, Dennis Sheil <de...@va...> wrote: > Hello everyone, > > I did a (partial) port of TuxMath to Android. It is live on the > Google Play Android Market ( > > https://play.google.com/store/apps/details?id=com.panaceasupplies.android.games.math > ). That link is not to an official port, it's just my own little > version of it. I called it "Free Math Games for Kids". So far 520 > people have downloaded it, and 390 still have it on their phones or > tablets. That is a pretty good retention rate for Android. > Especially considering that the initial release had some bugs, which > have since been cleaned up. > > The source code is located at > http://github.com/dennis-sheil/commandergenius/tree/mathgame . There > is a README file on that page which explains a lot. There is a TODO > list which has a lot of information. One of the first ones talks > about SDL_UpdateRect versus SDL_Flip. My port uses Sergey "Pelya" > Pylypenko's port of SDL to Android. It does not seem to handle > SDL_UpdateRect's well, and I usually have to replace them with > SDL_Flip's. It's something I (and/or Pelya etc.) have to look into > more. > > You don't need an Android phone or tablet to test this code! There > are free and official Android emulators for Windows, Mac and Linux. > There are free development tools to compile all of this for these > platforms as well. So any developer reading this can test this code > on an Android emulator. > > The logical thing it seemed to me was to leave working and broken code > alongside each other in the Github source, and for my release, rip all > of the broken parts out. For example, Training Academy works, and > Factoroids does not. In the Github source I have both, in my release > I rip out Factoroids (and custom games, and high scores etc.) The > other differences between the release and the source are the > aforementioned SDL_UpdateRect's (the temporary fix is to replace them > with SDL_Flip to get a cleaner look) and a method to make the credits > roll look better. I describe how to do these two kludges in the > readme, and left the source as-is. If anyone wants to implement these > kludges and it is unclear how to do so, contact me, but I believe it > is clear. Of course, ultimately what we want to do is fix these > things. > > I was very happy to see the on-board number keyboard in Tuxmath. This > came in very handy. The keyboard is a little bit to small to hit on > some phones. Even the red X button in the top right of the screen is > a little bit too small on some phones. I would say this is the #1 > problem that needs to be addressed, it's my top priority. Because > making the buttons so small on phones and so hard to push makes the > game less fun. The odd thing is this varies from phone to phone - on > some phones the number keyboard is plenty large, on some phones it is > annoyingly small. The number keyboard, and the upper right hand close > button have to be big enough to easily push on all phones. This is > the most important thing to fix, in my opinion. > > Normal sized hdpi (hvga), normal sized ldpi, and small screens are not > currently supported. If someone wants to work on this, it's fine by > me, but it is not one of my priorities. > > I've sent e-mails and spoken to people on IRC previously to this about > this port. My idea is that I'm doing my own little thing, and my > release on Google Play is not an official TuxMath release, nor am I > looking for it to be. But I'd like to help in the effort for Tuxmath > to have it's own Android version. For my own little version, I have > ripped out some of the Tuxmath branding, and am planning on pulling > more out. I certainly credit Tuxmath though in my Google Play blurb > and in keeping the credits listing (in the middle I added myself for > Android port, and Pelya for his separate work on a port of SDL to > Android). I do not want to present myself as being an official > Tuxmath port, nor am I looking to. But I certainly want to show the > credit. As well as for Tuxmath to have its own official Android > version. Anyhow, I talked in e-mails and on IRC about this, and am > interesting in your ideas on this and am open to hearing about them. > > My readme file on github is a good thing to read if you're interested > in this. Perhaps also the commit log on github - I fork Pelya's > Android SDL library, add Tuxmath source code, and show the changes I > needed to make thus far. As I said, my first priority is making sure > the number keypad is large enough to easily hit on all phones, not > just some phones, but there's a lot that can be fixed. Patches > welcome! > > Thanks, > Dennis Sheil > Panacea Supplies > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |