From: Aviral D. <avi...@gm...> - 2012-03-21 11:57:20
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Hi, I don't think that makes any sense at all. jQuery mobile is a UI framework, for apps, not games. You'd probably be better off using a framework dedicated to writing games. You could probably also PlayN if you wanted to use Java. Not sure about the level of compatibility or support though. But I can say this: "raw" Canvas will simply be too slow on too many devices to be worth it. Do you have any examples of your previous work online? Others have supplied some, and pretty good ones at that. Regards, Aviral Dasgupta. www.aviraldg.com On 21 March 2012 16:35, Sajan Kedia <saj...@gm...> wrote: > Hi Brendan > > I want to do Tux4kids mobile project. To develop apps for android and iOS, > but as it is already stated above that biggest disadvantage of java is that > it does not directly lead to an app usable on iOS. Also this app must be > develop by using HTML5 because it will be fast. > So my solution is that we must use "jQuery Mobile" , it can used in all > the cross platform like android, iOS, blackberry, symbian etc. Also it is > implemented in HTML5. So it will be best to do this project in jQuery > Mobile. > more information can be found in http://jquerymobile.com/ > Please some one guide me, is this the better way or not? > > Thanks & Regards > Sajan Kedia > > On Wed, Mar 21, 2012 at 7:35 AM, Brendan Luchen <che...@gm...>wrote: > >> Hey Sajan, >> >> Sure, what questions do you have? >> >> -Brendan >> > > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |