From: David B. <dav...@gm...> - 2012-03-18 20:04:28
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I wouldn't worry about a mobile version of tux typing. I'd suggest just a rewritten clone of the tuxmath comet game or of factoroids. The code doesn't have to resemble our existing C code, just so a kid will recognize it as basically the same game. On Mar 18, 2012 11:23 AM, "deepak aggarwal" <dee...@gm...> wrote: > Hi Aviral > > On Sun, Mar 18, 2012 at 8:52 PM, Aviral Dasgupta <avi...@gm...>wrote: > >> Hi, >> >> Good job on the research. NME looks promising and as an added bonus, it >> looks like it's pretty similar to ECMAScript. It's also open source, so >> that's great. On the other hand, I'm not so sure about Haxe. Not many >> people would want to learn a completely new language. It'd be great to see >> a prototype created with NME. How about starting with just Factoroids and >> moving ahead from there? >> > > Why nme and haxe is assume > 1. Actionscript is lot alike Java+Javascript therefore if know these > languages then you can pick it very easily and more importantly there > are lot of resources available for it ( I struggle a lot with MOAI ). > 2. NME api are lot similar to actionscript API to such extent that I am > able to use same actionscript code for it with some minor changes. > 3. Build process is very very simple. Even a 10 year old child can build > for multiple platform very easily with sdk and path set. > > >> Other things that you might want to consider: >> >> - Quite a few of TuxMath's resources are still in raster format and >> the sources for these are not available. These may have to be redone. >> >> Hmm I have to do that there is no alternative for it. > >> >> - How do you plan to implement touchscreen/sensor based controls? >> >> I have some Idea's for it but I am still struggling to find a solution > for tuxtype. Any creativity will end it's aim. So only phone with pysical > keyboard and tablets will be compatible with it's concept. > >> >> - A lot of menus will need to be reworked (as in, a direct "port" >> will not do) because text based menus, which are OK for the desktop, would >> probably not work that well on a 3.5'' mobile device. >> >> Yup. It's the main problem that you have to face. Even menu for phones > and tablet will have some differences. > > >> Overall, it sounds like a good idea. Setting up a public git repo so that >> others can track your work would probably be a good idea. >> >> Regards, >> Aviral Dasgupta. >> www.aviraldg.com >> >> >> >> On 18 March 2012 19:47, deepak aggarwal <dee...@gm...>wrote: >> >>> Hi David >>> >>> I have been studying all alternatives for making cross platform games >>> and able to find a way for solving our problem. >>> NME and Haxe are the possible solution which will trully make our code >>> portable. >>> It support all major mobile, desktop and web platform. >>> I have been learning it for past one week and find it very easy and most >>> importantly very fast (performance). >>> >>> Hope you will like it. >>> >>> >>> Deepak >>> >>> >>> Best > > Deepak > >> >>> ------------------------------------------------------------------------------ >>> This SF email is sponsosred by: >>> Try Windows Azure free for 90 days Click Here >>> http://p.sf.net/sfu/sfd2d-msazure >>> _______________________________________________ >>> Tuxmath-devel mailing list >>> Tux...@li... >>> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >>> >>> >> > |