From: Aviral D. <avi...@gm...> - 2012-03-18 15:22:25
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Hi, Good job on the research. NME looks promising and as an added bonus, it looks like it's pretty similar to ECMAScript. It's also open source, so that's great. On the other hand, I'm not so sure about Haxe. Not many people would want to learn a completely new language. It'd be great to see a prototype created with NME. How about starting with just Factoroids and moving ahead from there? Other things that you might want to consider: - Quite a few of TuxMath's resources are still in raster format and the sources for these are not available. These may have to be redone. - How do you plan to implement touchscreen/sensor based controls? - A lot of menus will need to be reworked (as in, a direct "port" will not do) because text based menus, which are OK for the desktop, would probably not work that well on a 3.5'' mobile device. Overall, it sounds like a good idea. Setting up a public git repo so that others can track your work would probably be a good idea. Regards, Aviral Dasgupta. www.aviraldg.com On 18 March 2012 19:47, deepak aggarwal <dee...@gm...> wrote: > Hi David > > I have been studying all alternatives for making cross platform games and > able to find a way for solving our problem. > NME and Haxe are the possible solution which will trully make our code > portable. > It support all major mobile, desktop and web platform. > I have been learning it for past one week and find it very easy and most > importantly very fast (performance). > > Hope you will like it. > > > > Deepak > > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |