From: Aviral D. <avi...@gm...> - 2011-10-11 18:18:43
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Well, it isn't exactly a port as much as a rewrite. The logic of Factoroids isn't all that complicated and the amount of work that needs to be done is vastly reduced due to Android's *awesome* APIs and the fact that it's Java (as compared to C). I currently just have a ship flying around on a screen, but I guess it shouldn't take long to complete it (...only if I had the time) It's closed source for now, but I'll publish it as open source when it's ready. Regards, Aviral On 11 October 2011 23:40, David Bruce <dav...@gm...> wrote: > Hi Aviral, > > On Tue, Oct 11, 2011 at 6:03 PM, Aviral Dasgupta <avi...@gm...> > wrote: > > Hi, David, > > Not sure if you read the post on Google+, but I am (at a rather slow > pace) > > working on porting Factoroids (not all of TuxMath) to Android. > > That's great! I thought about it a bit, and it would make sense for > each game activity to be its own smartphone/tablet app, rather than > keep them together as a larger application. > > What SDL Android port are you using? I understand that there is a 1.2 > port that is essentially complete but no longer maintained, and an > actively developed 1.3 port that isn't finished. > > -- > David Bruce > > For all your software needs, visit The Apt Store: > deb http://ftp.us.debian.org/debian stable main > |