From: David B. <dav...@gm...> - 2011-05-08 11:04:51
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Hi, The macports (http://www.macports.org) devs have uploaded current portfiles for tuxmath-2.0.3 and t4k_common into macports, so now you can get the latest tuxmath onto your mac with: sudo port selfupdate sudo port install tuxmath (assuming you have macports, that is). The mac build has the two bugs mentioned earlier, namely: 1. any svg image that gets scaled is displayed incorrectly, almost certainly an endianness issue with the RGBA channels getting transposed. This doesn't affect gameplay but does make the game look weird, particularly in windowed mode. In fullscreen, it only affects a couple of the menu icon sprites. In windowed, it affects the menu icons, the big Tux on the menu pages, and the comets within the games. Also, the cached png images of these under ~/.t4k_common/caches/images/ are similarly incorrect, but only the scaled ones. So, I think this bug is somewhere in t4k_loaders.c, but there is quite a sequence of functions that get called to do this, and I haven't yet been able to get to the bottom of it. We ought to write a small test program for t4k_common to make this easier to debug. 2. In the network game, if a mac client is connected to a server on another machine, it doesn't remove the comets from the screen when the questions are answered by another player. I'm in a better position to sort out #2 since most of the relevant code was written by me. I'd encourage anyone on this list with a Mac to try out the new build, and hopefully help debug these problems and anything else we find. Best, David Bruce |