From: Siddharth K. <sid...@gm...> - 2011-04-08 05:37:11
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Hi Tim and everyone, 2. The arcade games are supposed to be an absolute scale, and so there > should > not be any mechanisms that adjust task difficulty. In principle, you could > get > around this by adjusting how tuxmath does scoring, but I would be very > cautious about doing this until you have considerable confidence that you > can > measure performance accurately. So you would want to disable any fancy > mechanisms in the arcade games. > I do not intend to adjust task difficulty. My initial idea is to create dependencies between the topics, like multiplication requires knowledge of addition; but on a more *granular *basis by making distinction between different types of multiplication, based on the digits in the answer, the digits in the operands, and also the position of the operands. > Another thing you should know about is the tux4kids-admin project, which is > designed to build infrastructure for teachers to use tux4kids in more of a > "lesson" environment. I implemented a first stab at this, but it never got > to > the point of being very user-friendly. There has been a more recent effort > at > it, but I am not sure of its current status. But you may want to take a > peek > at that work to see how your thoughts might relate. > I have used tux4kids-admin tool, but there is not enough documentation and I haven't gone through the code to completely understand what parts are still missing. Imo, my idea would relate to this module by allowing assessment of student's performance in a more accurate manner. Link to my proposal: http://www.google-melange.com/gsoc/proposal/review/google/gsoc2011/sidi/2001. Feedbacks welcome. Thanks, Siddharth On Thu, Apr 7, 2011 at 9:14 PM, Tim Holy <ho...@wu...> wrote: > Hi Siddarth, > > On Thursday, April 07, 2011 10:21:36 am Siddharth Kothari wrote: > > If the devs. of Tuxmath agree, I plan to submit a SoC proposal on the > idea > > of providing "an adaptive game-play to improve learning" in Tuxmath under > > PSU <http://summer.cs.pdx.edu/ideas>. The reason for choosing PSU is > that > > they focus on academic-oriented projects and consider how valuable the > the > > project could be to the larger open source community. > > > > *Short description*: Tux, of Math command is an open-source educational > > game for learning Mathematics. Since the game is quite popular and used > by > > many schools, my idea focuses on improving the learning of a > > player/student by providing a personalized, adaptive game-play. This is > > done by modelling the student's knowledge state using a Bayesian network. > > This also helps a teacher/supervisor to be provided with a detailed > > assessment about a particular student's strengths and weaknesses in > > individual concepts (read lessons). > > I think this is an interesting idea. Tuxmath currently has a form of > "feedback," adjusting the comet speed depending on how the student has > performed recently. But it is very primitive (I can say that because I > wrote > it myself :-) ). There is plenty of room for improvement, and the idea of > using Bayesian methods has potential. > > Currently, I think the general principle is that: > 1. Adaptive mechanisms are desirable in the "training academy" lessons; > 2. The arcade games are supposed to be an absolute scale, and so there > should > not be any mechanisms that adjust task difficulty. In principle, you could > get > around this by adjusting how tuxmath does scoring, but I would be very > cautious about doing this until you have considerable confidence that you > can > measure performance accurately. So you would want to disable any fancy > mechanisms in the arcade games. > > Another thing you should know about is the tux4kids-admin project, which is > designed to build infrastructure for teachers to use tux4kids in more of a > "lesson" environment. I implemented a first stab at this, but it never got > to > the point of being very user-friendly. There has been a more recent effort > at > it, but I am not sure of its current status. But you may want to take a > peek > at that work to see how your thoughts might relate. > > In any event, I like this general direction of investigation, but I cannot > promise to be able to supply mentoring time---I haven't had time for > tux4kids > for far longer than I'd like, and so I won't make any promises. > > Best, > --Tim > > > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |