From: Caroline F. <car...@gm...> - 2011-04-07 16:55:11
|
I thought we didn't make the summer of code this year? Caroline Sent from a mobile device. On 7 Apr 2011, at 16:44, Tim Holy <ho...@wu...> wrote: > Hi Siddarth, > > On Thursday, April 07, 2011 10:21:36 am Siddharth Kothari wrote: >> If the devs. of Tuxmath agree, I plan to submit a SoC proposal on the idea >> of providing "an adaptive game-play to improve learning" in Tuxmath under >> PSU <http://summer.cs.pdx.edu/ideas>. The reason for choosing PSU is that >> they focus on academic-oriented projects and consider how valuable the the >> project could be to the larger open source community. >> >> *Short description*: Tux, of Math command is an open-source educational >> game for learning Mathematics. Since the game is quite popular and used by >> many schools, my idea focuses on improving the learning of a >> player/student by providing a personalized, adaptive game-play. This is >> done by modelling the student's knowledge state using a Bayesian network. >> This also helps a teacher/supervisor to be provided with a detailed >> assessment about a particular student's strengths and weaknesses in >> individual concepts (read lessons). > > I think this is an interesting idea. Tuxmath currently has a form of > "feedback," adjusting the comet speed depending on how the student has > performed recently. But it is very primitive (I can say that because I wrote > it myself :-) ). There is plenty of room for improvement, and the idea of > using Bayesian methods has potential. > > Currently, I think the general principle is that: > 1. Adaptive mechanisms are desirable in the "training academy" lessons; > 2. The arcade games are supposed to be an absolute scale, and so there should > not be any mechanisms that adjust task difficulty. In principle, you could get > around this by adjusting how tuxmath does scoring, but I would be very > cautious about doing this until you have considerable confidence that you can > measure performance accurately. So you would want to disable any fancy > mechanisms in the arcade games. > > Another thing you should know about is the tux4kids-admin project, which is > designed to build infrastructure for teachers to use tux4kids in more of a > "lesson" environment. I implemented a first stab at this, but it never got to > the point of being very user-friendly. There has been a more recent effort at > it, but I am not sure of its current status. But you may want to take a peek > at that work to see how your thoughts might relate. > > In any event, I like this general direction of investigation, but I cannot > promise to be able to supply mentoring time---I haven't had time for tux4kids > for far longer than I'd like, and so I won't make any promises. > > Best, > --Tim > > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel |