From: Xandru A. <xa...@so...> - 2011-03-24 21:28:03
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I agree Bruce, is a good way. I like your "dark" option too :) but not for my students. El 24/03/2011 20:51, "David Bruce" <dav...@gm...> escribió: > Hi, > > On Thu, Mar 24, 2011 at 6:30 PM, Xandru Armesto <xa...@so...> wrote: >> Hi: >> >> I've been watching my students playing with TuxMath in classroom (primary) >> and I've noticed that some children one solve operations by trial and error >> (just on lower levels, of course). >> I think that a possible feature for TuxMath could be a "temperature sensor >> laser" witch increase when you fail a lot of shots and decrease when you do >> well. If the sensor reaches a certain temperature shoot won't be possible >> for a certain time. >> >> What do you think? Is this possible? Any other solution? > > I've thought about having the player lose points for misses, which is > probably the best way. Having misses affect gameplay, as you suggest, > would make it more effective. We should do something like that. > > I've also thought of more drastic approaches, like having wrong > answers result in a laser "misfire" that zaps one of the player's > igloos or penguins, but I think that would be too "dark" for our > intended audience ;) > > David |