From: David B. <dav...@gm...> - 2011-03-24 19:51:19
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Hi, On Thu, Mar 24, 2011 at 6:30 PM, Xandru Armesto <xa...@so...> wrote: > Hi: > > I've been watching my students playing with TuxMath in classroom (primary) > and I've noticed that some children one solve operations by trial and error > (just on lower levels, of course). > I think that a possible feature for TuxMath could be a "temperature sensor > laser" witch increase when you fail a lot of shots and decrease when you do > well. If the sensor reaches a certain temperature shoot won't be possible > for a certain time. > > What do you think? Is this possible? Any other solution? I've thought about having the player lose points for misses, which is probably the best way. Having misses affect gameplay, as you suggest, would make it more effective. We should do something like that. I've also thought of more drastic approaches, like having wrong answers result in a laser "misfire" that zaps one of the player's igloos or penguins, but I think that would be too "dark" for our intended audience ;) David |