From: <vic...@gm...> - 2011-03-04 02:50:41
|
Hi Deepak, David, The servers in Tux Math has the goal to connect players ? Once the connections between them is achieved, they play using TCP/IP without interference of the server ? Also, is this being done at Tux Math code or t4kcommon ? (thinking about some sort of Tux Type multiplayer game :) ) regards, On Mon, Feb 14, 2011 at 2:03 PM, David Bruce <dav...@gm...>wrote: > Hi Deepak, > > On Mon, Feb 14, 2011 at 3:25 PM, deepak aggarwal > <dee...@gm...> wrote: > > Hi david just start working on a prototype( sketch) on how servers > connect > > to each other and how they connect. Till now i am thinking of peer to > peer > > communication between servers as it is fault tolerance and easy to > implement > > and sync. What's your thought on it ? > > I don't really have a clear idea of what you are trying to do. I > checked out your branch, and there weren't any commits in it (from the > point it was branched from master). > > I don't understand the idea of "multiple servers", either. > > Regards, > > David > > > ------------------------------------------------------------------------------ > The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: > Pinpoint memory and threading errors before they happen. > Find and fix more than 250 security defects in the development cycle. > Locate bottlenecks in serial and parallel code that limit performance. > http://p.sf.net/sfu/intel-dev2devfeb > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > -- ---------------- Victor Toso |