From: David B. <dav...@gm...> - 2011-02-24 06:33:06
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Hi Siddarth, On Wed, Feb 23, 2011 at 5:58 PM, Siddharth Kothari <sid...@gm...> wrote: > Hi everyone, > > When one exits a custom game and resizes the screen, the rendering of the > buttons on the screen does not happen properly. I suppose this problem is > not local. > > To fix this, I used a T4K_PrerenderAll() call whenever a resizing of the > screen happens. I have committed this change. So does it work correctly now? (I'm just checking mail from a work computer right now so I can't test it). Thanks for addressing this. > Earlier, this call was used in the T4K_RunMenu. But I think we are now > dealing with F10 key press in a different way and the previous code is > commented out. Can someone verify if they were also facing this issue? Hopefully Brendan is reading this - the current handling of resizing is fairly complicated, and if I understand correctly depends on registering an appropriate callback function to be invoked with F10 (as part of T4K_HandleStandardEvents() or whatever its called). So when we go from the menu to a game or vice versa, the callback needs to be updated. So far, I haven't quite studied this part of the code enough to feel I understand it all the way to the bottom. David |