From: Brendan L. <bm...@ri...> - 2010-11-30 03:15:28
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Gave this quite a bit of thought over the summer! My personal feeling is that most people building from source will not have too much of a problem downloading and installing t4k_common separately. As dependencies go, it's slightly more work to install than, say, SDL, and there might be a few folks who are uncomfortable doing the manual download + [cmake | autoreconf] + make + install....but I think the best alternative is still to keep the library a separate package. We will have to be careful not to let newer builds break with somewhat older package-managerized versions of t4k_common. I was guilty of this at times as I migrated TuxMath over--committing code in TuxMath that depended on t4k_common code that only existed on my local copy and broke when using the t4k_common head. Cheers, Brendan On Mon, Nov 29, 2010 at 2:36 PM, David Bruce <dav...@gm...>wrote: > Hi Holger, > > > I wonder if I should start with a t4k-common source package now, or > include it > > in tuxmath... thoughts? > > It's kind of just an academic point until we release a build of > tuxtype that uses it. Eventually it will be a separate package that > tuxmath and tuxtype depend on, so my guess is that you might as well > package it separately now to get the ball rolling. But I don't really > care, and if it is easier to keep it a single package for now, that's > fine. > > Best, > David > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |