From: Akash G. <aka...@gm...> - 2010-11-23 18:41:25
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On Mon, Nov 22, 2010 at 11:53 PM, David Bruce <dav...@gm...>wrote: > Hello, > > I just posted a source tarball and win32 build for tuxmath-1.9.0. > This is the first release in a while, and the first windows build in a > long while. > > Highlights: > - LAN multiplayer mode - it generally works, but still has a few > issues. We still need to provide a "chooser" screen if more than one > server thread is detected on the local network. For now, the player > just gets a message saying to stop all but one of the servers. We > also need a "stop server" option, as currently the only way to do it > is to exit tuxmath entirely. On the client side, it is still possible > for the comets on different player's screens to lose synchronization. > The logic handling new comets and waves in the LAN game is pretty > complicated - I think we need to redo this so the server dictates > these things more directly, instead of following the pattern of the > single player game. > - Increased use of SVG > - Mandatory use of t4k_common. > - mingw-cross-env used to create windows crossbuild. The crossbuilds > are now completely "cookbook", obviating the need to set up a > complicated crossbuild (or native win32) environment by hand. > > I've upgraded my wife's iMac to Snow Leopard, so I'm going to take > another stab at updating MacPorts and hopefully building a dmg > installer. I don't think I will be able to build for ppc anymore, > however. > > Best, > > David Bruce > > Congrats on the release :) awesome work! -- Best Regards Akash Gangil |